#lang scribble/manual @(require (for-label racket)) @title{LFPar} Parabolic oscillator@section{related} Classes/LFCub, Classes/LFPulse, Classes/LFSaw, Classes/LFTri @section{categories} UGens>Generators>Deterministic @section{description} A sine-like shape made of two parabolas and the integral of a triangular wave. It has audible odd harmonics and is non-band-limited. Output ranges from -1 to +1. @section{classmethods} @section{method} ar, kr @section{argument} freq Frequency in Hertz. @section{argument} iphase Initial phase in cycles ( 0..1 ). @section{argument} mul Output will be multiplied by this value. @section{argument} add This value will be added to the output. @section{Examples} @racketblock[ // a plot { LFPar.ar(Line.kr(100, 800, 0.1)) }.plot(0.1); // 440 Hz wave { LFPar.ar(440) * 0.1 }.play; // modulating frequency: { LFPar.ar(XLine.kr(100, 2000, 10)) * 0.1 }.play; // amplitude modulation: { LFPar.kr(XLine.kr(1, 200, 10)) * SinOsc.ar(440) * 0.1 }.play; // used as both Oscillator and LFO: { LFPar.ar(LFPar.kr(3, 0.3, 200, 400)) * 0.1 }.play; // used as phase modulator (behaves like a triangular modulator in FM): // Compare: {SinOsc.ar(440, LFPar.ar(1, 2, mul: 8pi))}.play {SinOsc.ar(440 + LFTri.ar(1, mul: 8pi))}.play // more examples: { LFPar.ar(LFPar.kr(LFPar.kr(0.2,0,8,10), 0, 400,800),0,0.1) }.play { LFPar.ar(LFPar.kr(0.2, 0, 400,800),0,0.1) }.play { LFPar.ar(800,0,0.1) }.play { LFPar.ar(XLine.kr(100,8000,30),0,0.1) }.play // compare: { LFCub.ar(LFCub.kr(LFCub.kr(0.2,0,8,10),0, 400,800),0,0.1) }.play { LFCub.ar(LFCub.kr(0.2, 0, 400,800),0,0.1) }.play { LFCub.ar(800,0,0.1) }.play { LFCub.ar(XLine.kr(100,8000,30),0,0.1) }.play { SinOsc.ar(SinOsc.kr(SinOsc.kr(0.2,0,8,10),0, 400,800),0,0.1) }.play { SinOsc.ar(SinOsc.kr(0.2, 0, 400,800),0,0.1) }.play { SinOsc.ar(800,0,0.1) }.play { SinOsc.ar(XLine.kr(100,8000,30),0,0.1) }.play { LFTri.ar(LFTri.kr(LFTri.kr(0.2,0,8,10),0, 400,800),0,0.1) }.play { LFTri.ar(LFTri.kr(0.2, 0, 400,800),0,0.1) }.play { LFTri.ar(800,0,0.1) }.play { LFTri.ar(XLine.kr(100,8000,30),0,0.1) }.play :: ]