class::Interpreter summary:: The interpreter defines a context in which interactive commands are compiled and executed. categories:: Core>Kernel related::Guides/How-to-Use-the-Interpreter description:: The interpreter is an object that handles the translation and execution of code at runtime. It is that what runs any program code and defines a context for it. code:: ( a = 5 + 7; this.cmdLine.postln; ) :: classMethods:: private::new instanceMethods:: subsection::Accessing In the interpreter, code::this:: refers to the interpreter itself, e.g.: code::this.postln:: The interpreter defines global variables (code::a:: … code::z::), that can be used for interactive programming. Except these single letter variables ("interpreter variables"), all variables have to be defined by the keyword code::var:: (see: link::Reference/Assignment::, and link::Reference/Scope::). code:: // typical usage a = 4; b = 3; b = b + a; // some sound a = Synth(\default); g = fork { loop { 0.1.wait; a.set(\freq, 200 + 20.0.rand2.postln) } }; g.stop; a.free; // an overview of all the variables this.inspect; :: note::Use these variables with a bit of extra care – as they are global, they remain in memory and one piece of code may happen to interfere with another one. The variable code::s:: is by convention bound to the default server (link::Classes/Server::) and should not be changed.:: method::clearAll set the values of the variables code::a:: through code::z:: to nil. code:: x = 123; x.postln; this.clearAll; x.postln; :: subsection::Compile & Interpret method::interpret Compile and execute a link::Classes/String::. code:: this.interpret("(123 + 4000).postln"); :: method::interpretPrint Compile and execute a link::Classes/String::, printing the result. code:: this.interpretPrint("123 + 4000"); :: method::compile Compile a String and return a link::Classes/Function::. code:: ( z = this.compile("(123 + 4000).postln"); z.postln; z.value; ) :: method::compileFile Reads the file at pathName, compiles it and returns a Function. The file must contain a valid SuperCollider expression, naturally. This will not compile class definitions, only expressions. method::executeFile Reads the file at pathName, compiles it and executes it, returning the result. The file must contain a valid SuperCollider expression, naturally. This will not compile class definitions, only expressions. method::cmdLine Returns the previously interpreted code. code:: 1 + 2; this.cmdLine :: method::codeDump this interpreter variable can be set to evaluate a function with any successfully compiled code. see e.g. the class History. code:: a = [ ]; // store all the code evaluated in a this.codeDump = { |code| a = a.add(code) }; 1 + 3; f = { "hallo" }; a.postcs; codeDump = nil; // reset to nil. :: method::preProcessor If this is set to a function, all interactively executed code is piped through it before parsing and interpreting. This is mostly used for developing domain-specific live coding languages that piggyback off the SuperCollider editing environment. This function is called by link::Classes/Interpreter#-interpretPrintCmdLine:: with two arguments: the code string and the interpreter itself. code:: // silly but simple: understand a Saw for every SinOsc this.preProcessor = { |code| code.replace("SinOsc", "Saw") }; { SinOsc.ar(200) * 0.1 }.play; preProcessor = nil; // reset to nil. :: method::a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z Global variables ("interpreter variables") for interactive programming (see link::#Accessing::). method::functionCompileContext The compiler uses this method as a virtual context in which to compile code.