class:: DiskIn summary:: Stream in audio from a file. related:: Classes/PlayBuf, Classes/DiskOut categories:: UGens>InOut, UGens>Buffer Description:: Continuously play a longer soundfile from disk. This requires a buffer to be preloaded with one buffer size of sound. classmethods:: private:: categories method::ar argument::numChannels Number of channels. This must match the number of channels in the buffer. argument::bufnum Buffer number Note:: The Buffer's numFrames must be a power of two and is recommended to be at least 65536 -- preferably 131072 or 262144. Smaller buffer sizes mean more frequent disk access, which can cause glitches. :: argument:: loop If set to 1, the soundfile will loop. Note:: If the buffer has a larger number of frames than the sound file there will be a noticeable gap between the first and the following loop iterations. In that case chose a smaller buffer size or use link::Classes/PlayBuf##PlayBuf:: instead:: discussion:: This UGen will set the link::Classes/Done##'done' flag:: when finished playing. instancemethods:: private:: init Examples:: code:: s.boot; // start the server // examples below will use this synthdef ( SynthDef("help-Diskin", { arg bufnum = 0; Out.ar(0, DiskIn.ar(1, bufnum)); }).add ) :: subsection:: Normal usage (with Buffer; "Object Style") code:: b = Buffer.cueSoundFile(s, Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0, 1); x = { DiskIn.ar(1, b.bufnum) }.play; b.close; // again // note the like named instance method, but different arguments b.cueSoundFile(Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0); x.free; b.close; b.free; // loop it (for better looping use PlayBuf!) ( p = Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff"; a = SoundFile.new; a.openRead(p); d = a.numFrames/s.sampleRate; // get the duration a.close; // don't forget b = Buffer.cueSoundFile(s, p, 0, 1); f = { DiskIn.ar(1, b.bufnum) }; x = f.play; r = Routine({ loop({ d.wait; x.free; x = f.play; b.close( b.cueSoundFileMsg(p, 0)) }); }).play; ) r.stop; x.free; b.close; b.free; // you need to do all these to properly cleanup // cue and play right away ( SynthDef("help-Diskin", { arg bufnum = 0; Out.ar(0, DiskIn.ar(1, bufnum)); }).add; ) ( x = Synth.basicNew("help-Diskin"); m = { arg buf; x.addToHeadMsg(nil, [\bufnum,buf.bufnum])}; b = Buffer.cueSoundFile(s,Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff",0,1, completionMessage: m); ) :: subsection:: OSC Messaging Style code:: // allocate a disk i/o buffer s.sendMsg("/b_alloc", 0, 65536, 1); // open an input file for this buffer, leave it open s.sendMsg("/b_read", 0, Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0, 65536, 0, 1); // create a diskin node s.sendMsg("/s_new", "help-Diskin", x = s.nextNodeID, 1, 1); s.sendMsg("/b_close", 0); // close the file (very important!) // again // don't need to reallocate and Synth is still reading s.sendMsg("/b_read", 0, Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0, 0, 0, 1); s.sendMsg("/n_free", x); // stop reading s.sendMsg("/b_close", 0); // close the file. s.sendMsg("/b_free", 0); // frees the buffer ::