#lang scribble/manual @(require (for-label racket)) @title{DetectSilence} Detect when input falls below an amplitude threshold@section{categories} UGens>Synth control, UGens>Analysis>Amplitude @section{description} When the absolute value of the input signal remains below the threshold for a given window of time, output 1. Otherwise, output 0. If the output transitions from 0 to 1, doneAction is also evaluated. @racketblock[ // this frees after the Decay has become quiet enough for a long enough time { var signal = Decay.ar(Impulse.ar(0), 2, PinkNoise.ar(0.2)); DetectSilence.ar(signal, doneAction: Done.freeSelf); signal }.play; :: If the input signal starts with silence at the beginning of the synth's duration, then DetectSilence will wait indefinitely until the first sound before starting to monitor for silence. To avoid a hanging silent sound where the input may remain zero, you can add an ] @racketblock[Impulse.ar(0):: to its input. DetectSilence does not distinguish a DC-biased signal from a loud signal. If your signal has DC bias, you should wrap it in link::Classes/LeakDC::. ] @section{warning} DetectSilence can be tricky with multi-channel input! See below. :: @section{classmethods} @section{method} ar, kr @section{argument} in The input signal. @section{argument} amp When input falls below this for long enough, evaluate @racketblock[doneAction:: . ] @section{argument} time The minimum duration for which input must fall below @racketblock[amp:: before this triggers. ] @section{argument} doneAction An integer representing the doneAction. See link::Classes/Done:: for more detail. @section{returns} This UGen outputs 1 if silence is detected, otherwise 0. @section{Examples} @racketblock[ ( SynthDef("detectSilence-help", { arg out; var z; z = SinOsc.ar(Rand(400, 700), 0, LFDNoise3.kr(8).max(0)).softclip * 0.3; DetectSilence.ar(z, doneAction: Done.freeSelf); Out.ar(out, z); }).add; ) Synth("detectSilence-help"); Synth("detectSilence-help"); Synth("detectSilence-help"); ( Task({ loop({ Synth("detectSilence-help"); [0.5, 1].choose.wait; }) }).play; ) :: ] @section{section} DetectSilence and multiple inputs Be careful feeding multiple inputs into DetectSilence, since multichannel expansion can lead to confusing behavior. This code @racketblock[DetectSilence.ar([left, right] + Impulse.ar(0), doneAction: 2):: spawns strong::two:: DetectSilences, and the enclosing Synth frees itself when left OR right becomes silent. (The ] @racketblock[Impulse.ar(0):: is there to ensure that DetectSilence starts detecting silence right away rather than waiting for non-silence.) Usually you want to detect silence for both inputs, so what's a good way to change that OR into an AND? The solution is strong::not:: to sum ] @racketblock[(left + right) / 2.sqrt::, because there may be phase cancellation in that sum. Instead, use DetectSilence's output instead of its doneAction, and use FreeSelf to do the freeing. Recall that DetectSilence outputs 1 if silence is detected, and 0 otherwise. Taking the product of multiple DetectSilences will return 1 only if all the DetectSilences are 1. So here is the correct solution to freeing a Synth when both ] @racketblock[left:: and ] @racketblock[right:: first fall silent: ] @racketblock[FreeSelf.kr(DetectSilence.ar([left, right] + Impulse.ar(0)).product):: It's also possible to mix the signals with full-wave rectification to avert phase cancellation issues (] @racketblock[[left, right].abs.sum / 2.sqrt::). ]