#lang scribble/manual @(require (for-label racket)) @title{ControlSpec} numerical input specification@section{related} Classes/Warp @section{categories} Control, Spec @section{description} The original, and most common spec (see link::Classes/Spec::). A ControlSpec is used by GUI sliders and knobs to specify the range and curve of the controls. ControlSpec may be used in many ways to map from linear 0..1 range to your desired range and back. The most common way to create a ControlSpec is by @racketblock[ anObject.asSpec // the object may be an array or a symbol :: ] @section{ClassMethods} @section{private} initClass @section{method} new @section{argument} minval The minimum value of the range. @section{argument} maxval The maximium value of the range. @section{argument} warp a link::Classes/Warp::, a symbol (e.g. \lin or \exponential: Default value is \lin), or something else that returns a Warp when sent the message .asWarp. A CurveWarp is defined by a number. @section{argument} step The smallest possible increment. @section{argument} default The default value. @section{argument} units The units, e.g. "hz". Used by some gui's as a unit label. @section{argument} grid @section{InstanceMethods} @section{method} map Maps and constrains a strong::value:: between 0 and 1 to the range between minval and maxval. @section{method} unmap Maps and constrains a strong::value:: between minval and maxval to the range between 0 and 1. @racketblock[ g = ControlSpec(0.01, 2000, \exp, 0.1, 220, "Hz"); g.map(0.5); // convert from [0..1] to [0.01..2000] g.unmap(1000); // convert from [0.01..2000] to [0..1] // fore and back translation should be close to identical: g.unmap(g.map(0.5)); :: ] @section{method} clipLo The lower of maxval and minval. @section{method} clipHi The higher of maxval and minval. @section{method} constrain Returns @racketblock[value.asFloat.clip(clipLo, clipHi).round(step)::. ] @section{method} range Returns @racketblock[maxval - minval::. ] @section{method} guessNumberStep Used for EZ GUI classes for guessing a sensible strong::step:: if none is specified. @section{Examples} @racketblock[ g = ControlSpec(0.01, 2000, \exp, 0.1, 220, "Hz"); // or alternatively [0.001, 2000, \exp, 0.1, 220, "hz"].asSpec; // or add it to the ControlSpec.specs IdentityDictionary: ControlSpec.specs[\myFreq] = ControlSpec(0.01, 2000, \exp, 0.01, 440, units: "Hz"); :: ] @racketblock[ // array is used as arguments to ControlSpec.new(minval, maxval, warp, step, default) [300,3000,\exponential,100].asSpec.dump Instance of ControlSpec { (0313FC08, gc=00, fmt=00, flg=00, set=03) instance variables [6] minval : Integer 300 maxval : Integer 3000 warp : Symbol 'exponential' step : Integer 100 default : Integer 300 } // partially specified ... [-48,48].asSpec.dump Instance of ControlSpec { (0313FF18, gc=00, fmt=00, flg=00, set=03) instance variables [6] minval : Integer -48 maxval : Integer 48 warp : Symbol 'linear' step : Float 0 default : Integer -48 } // a Symbol \freq.asSpec.dump Instance of ControlSpec { (180F4910, gc=3C, fmt=00, flg=00, set=03) instance variables [8] minval : Integer 20 maxval : Integer 20000 warp : instance of ExponentialWarp (17FEDB30, size=1, set=1) step : Integer 0 default : Integer 440 units : " Hz" clipLo : Integer 20 clipHi : Integer 20000 } // nil becomes a default ControlSpec nil.asSpec.dump Instance of ControlSpec { (0313FF18, gc=00, fmt=00, flg=00, set=03) instance variables [6] minval : Float 0 maxval : Float 1 warp : Symbol 'linear' step : Float 0 default : Float 0 } :: ] @racketblock[ // make a frequency spec with an exponential range from 20 to 20000, // give it a rounding of 30 (Hz) a = \freq.asSpec; a.step = 100; // equivalent: a = [20, 20000, 'exp', 100, 440].asSpec; a.dump; a.constrain(800); // make sure it is in range and round it. a.constrain(803); // make sure it is in range and round it. a.map(0.5); a.map(0.0); // returns min a.map(1.5); // exceeds the area: clip, returns max a.unmap(4000); a.unmap(22.0); :: ] @racketblock[ // like in envelopes, a CurveWarp is created by a number: a = [0, 1, -4].asSpec; a.map(0.5); a.unmap(0.99); a.map((0..10).normalize).plot; // look at different distributions: ( var invals = (0..10).normalize; (-4..4).do { |curve| var a = [0, 1, curve].asSpec; a.map(invals).plot; } ); :: ] @racketblock[ // using spec for sliders: ( var w, c, d; w = Window.new("control", Rect(128, 64, 340, 160)); w.front; c = Slider.new(w, Rect(10, 10, 300, 30)); d = StaticText.new(w, Rect(10, 40, 300, 30)); c.action = { d.string = "unmapped value" + c.value.round(0.01) + "......" + "mapped value" + a.map(c.value) }; ) :: ] @racketblock[ // ControlSpec-map can also be used to map ugens ( var spec; spec = [ 100, 18000, \exp].asSpec; { var freq,osc; osc = SinOsc.kr(0.1).range(0,1); freq = spec.map( osc ); freq.dump;// BinaryOpUGen SinOsc.ar( freq.poll ) }.play ) :: ]