class:: BusPlug summary:: a listener on a bus categories:: Libraries>JITLib>NodeProxy, Live Coding related:: Classes/Bus, Classes/Monitor, Classes/InBus, Classes/NodeProxy, Classes/Ndef description:: A BusPlug is represents a listener on a private link::Classes/Bus:: that makes it easy to play back to multiple channels. It is mainly in use as a superclass of NodeProxy, but it can be used for general channel routings as well. Most methods are documented in the link::Classes/NodeProxy:: helpfile. code:: s.boot; z = Bus.control(s, 16); z.setn({ |i| (i * 5).nthPrime } ! 16 * 5 + 100); a = BusPlug.for(z); { Splay.ar(SinOsc.ar(a.kr(3, MouseX.kr(0, 25)))) * 0.1 }.play; // selectively play 3 channel of the 16, modulate offset :: ClassMethods:: method::new Create a new (neutral) instance on the given server method::for Create an instance with a given link::Classes/Bus::. method::audio Create a new audio rate instance on the given server method::control Create a new audio rate instance on the given server method::defaultNumAudio Default number of channels when initializing in audio rate and no specific number is given (default: 2). method::defaultNumControl Default number of channels when initializing in control rate and no specific number is given (default: 1). method::defaultReshaping default reshaping behaviour for BusPlug and its sublass NodeProxy. See: link::#reshaping:: InstanceMethods:: private::makeBusArg, prepareForProxySynthDef, wakeUpToBundle, playNToBundle, playToBundle, newMonitorToBundle, clock method::server Return the server that the BusPlug runs on. method::clear Free the bus, end the monitor subsection::Making copies method::copy copies the hidden internal state to make the new BusPlug independent of the old, running on a new link::Classes/Bus::. By design, the link::Classes/Monitor:: is copied, but is not running (use play to start it in the same configuration). If needed, you can also copy the link::Classes/Monitor:: only (see: link::Classes/NodeProxy#copy::). method::copyState Copy the internal settings of one proxy into another. Old state is cleared, the bus is freed. argument::proxy The object whose internal state is being copied. method::reshaping Determines how to behave when link::#initBus:: is called. Current options: list:: ## teletype::nil:: Once initialized, keep the same bus - this is the default ## teletype::\static:: Same as nil, but allows you to override the default in instances ## teletype::\elastic:: On a change, shrink and grow according to need, replace bus. Monitoring is adjusted. ## teletype::\expanding:: On a change, only grow according to need, replace bus. Monitoring is adjusted. :: subsection::In UGen graphs and Patterns method::ar, kr Return a link to numChannels of my output. If uninitialized, creates a matching bus. Normally, strong::ar defaults to stereo, kr to mono::. This can be set in the classvars: link::#*defaultNumAudio::, link::#*defaultNumControl:: For consistency, it always returns an array of signals when no numChannels are given. To make it a single ugen output, use code::cumChannels = 1:: . See also: link::Classes/InBus::. argument::numChannels Number of channels returned. If the receiver is neutral or reshaping is elastic, initialize it to this number. If this is more than the available channels, use the clip behaviour (below). If set to code::1::, it will return an instance of link::Classes/InBus::, otherwise an Array of one or more instances of InBus. argument::offset Channel offset when reading a bus that has more channels than numChannels, cross fading between adjacent channels. "/Users/wanninger/Library/Application Support/SuperCollider/Help/Overviews/Methods.html" argument::clip If set to 'wrap', exceeding channels will wrap around, if set to 'clip', repeat the last one. method::asUGenInput Returns the appropriate output to read from the BusPlug bus (an link::Classes/InBus:: UGen) code:: b = BusPlug.new; { Blip.ar(b + 5) }.play; b.bus.set(12); :: method::embedInStream Returns the map argument for the bus, if the bus has multiple channels, it will return an array of map args. code:: b = BusPlug.new; x = Pbind(\z, b).asStream; x.next(()); // returns the map argument for the bus b.defineBus(\audio, 3); x.next(()); // returns map arguments for the audio rate bus :: method::asControlInput Returns the map argument for the bus, just like link::#-embedInStream:: subsection::Monitoring and Routing method::isPlaying Returns true if server is running and bus not nil. link::Classes/NodeProxy:: this returns true if the group is playing. method::isMonitoring Returns true if monitor is playing method::play Play from a bus index with a number of channels to another index with a number of channels, within a link::Classes/Group:: (i.e. a target group or server). argument::out bus index argument::numChannels number of channels to output. If BusPlug is neutral or reshaping is elastic, initialize it to this number. If this is more than the available channels, wrap around. If this is not given, and reshaping is elastic, it will automatically expand. argument::group target link::Classes/Group:: or link::Classes/Server:: in which to play the monitor synths. argument::multi keep old playback links and add new one argument::vol overall volume at which to monitor argument::fadeTime fade in / fade out time argument:: addAction Where in the node tree to play the monitor synths method::playN Play back on non-contiguous channels. See: link::Classes/Monitor:: and link::Reference/playN:: argument::outs array of destination channels (or single value) argument::amps array of amplitudes for each channel (or single value) argument::ins array of source channel offsets within the bus (or single value) argument:: vol Overall volume (multiplied by amps) argument:: fadeTime array of fadeTimes (or single value) for fade in / fade out argument:: group target link::Classes/Group:: or link::Classes/Server:: in which to play the monitor synths. argument:: addAction Where in the node tree to play the monitor synths method::stop stop to play out public channels. argument::fadeTime decay time for this action argument::reset if set to true, reset all monitor state. Otherwise, the previous play arguments are kept. method::monitor returns the current monitor (see link::Classes/Monitor::) subsection::Bus changes These methods are a little numerous, because they are important for implementing link::Classes/NodeProxy:: behavior. Mostly the methods link::#-bus:: and link::#-initBus:: will be sufficient in normal use. note::The old bus is freed when a new bus is made.:: method::isNeutral Returns true if no bus has been initialized so far. method::bus Set or get the bus. If BusPlug monitor is playing, restart the monitor to adequately play back the new bus. method::setBus set the bus object by passing a link::Classes/Bus::. note::you have to stop and play explicitly:: method::defineBus make a new bus for the BusPlug with a given rate and number of channels. method::initBus Make a new bus only if necessary. This depends on the current bus and the link::#-reshaping:: mode. returns::Boolean (true if successful). Examples:: code:: // using as a control bus listener s.boot; z = Bus.control(s, 16); a = BusPlug.for(z); m = { Mix(SinOsc.ar(a.kr(16), 0, 0.1)) }.play; z.setn(Array.rand(16, 300, 320).put(16.rand, rrand(500, 1000))); z.setn(Array.rand(16, 300, 320).put(16.rand, rrand(500, 1000))); z.setn(Array.rand(16, 300, 320).put(16.rand, rrand(500, 1000))); m.free; m = { SinOsc.ar(a.kr(2, MouseX.kr(0, 19)), 0, 0.1) }.play; // modulate channel offset z.setn(Array.rand(16, 300, 1320).put(16.rand, rrand(500, 1000))); m.free; z.free; // using as a audio monitor p = BusPlug.audio(s,2); d = { Out.ar(p.index, PinkNoise.ar([0.1, 0.1])) }.play; p.play; // monitor whatever plays in p (the execution order does not matter) d.free; d = { Out.ar(p.index, PinkNoise.ar([0.1, 0.1])) }.play; p.stop; p.play; // also p can play to another bus: p.stop; p.play(12); // listen to that bus for a test: x = { InFeedback.ar(12,2) }.play; x.free; ::