#lang scribble/manual @(require (for-label racket)) @title{BufDelayC} Buffer based simple delay line with cubic interpolation.@section{related} Classes/BufDelayL, Classes/BufDelayN, Classes/DelayC @section{categories} UGens>Delays>Buffer @section{description} Simple delay line with cubic interpolation which uses a buffer for its internal memory. See also link::Classes/BufDelayN:: which uses no interpolation, and link::Classes/BufDelayL:: which uses linear interpolation. Cubic interpolation is more computationally expensive than linear, but more accurate. @section{classmethods} @section{method} ar, kr @section{argument} buf Buffer number. @section{note} The buffers provided to any of the BufDelay units must be one channel. If you want to delay a multichannel signal, you must provide as many separate (one-channel) buffers as there are input channels.:: @section{argument} in The input signal. @section{argument} delaytime Delay time in seconds. @section{discussion} @section{Warning} For reasons of efficiency, the effective buffer size is limited to the previous power of two. So, if 44100 samples are allocated, the maximum delay would be 32768 samples. :: @section{Examples} @racketblock[ // allocate buffer b = Buffer.alloc(s,44100,1); ( // Dust randomly triggers Decay to create an exponential // decay envelope for the WhiteNoise input source { z = Decay.ar(Dust.ar(1,0.5), 0.3, WhiteNoise.ar); BufDelayC.ar(b.bufnum, z, 0.2, 1, z); // input is mixed with delay via the add input }.play ) b.free; // multichannel // two channels, two buffers b = Buffer.allocConsecutive(2, s, 32768, 1); a = { |bufs = #[0, 1]| var sig = SinOsc.ar([440, 880]) * Decay2.kr(Impulse.kr([2, 4]), 0.01, 0.15); sig + BufDelayC.ar(bufs, sig, delaytime: 0.125) }.play(args: [bufs: b]); a.free; b.do(_.free); :: ]