class:: Ball summary:: physical model of bouncing object categories:: UGens>Filters>Nonlinear, UGens>Generators>PhysicalModels related:: Classes/TBall, Classes/Spring Description:: Ball models the path of a bouncing object that is reflected by a vibrating surface. classmethods:: private:: categories method:: ar, kr argument::in modulated surface level argument::g gravity argument::damp damping on impact argument::friction proximity from which on attraction to surface starts examples:: mouse x controls switch of level: code:: ( { var f, sf; sf = K2A.ar(MouseX.kr > 0.5) > 0; f = Ball.ar(sf, MouseY.kr(0.01, 20, 1), 0.01); f = f * 10 + 500; SinOsc.ar(f, 0, 0.2) }.play; ) :: mouse x controls modulation rate, mouse y controls gravity: code:: ( { var f, sf, g; sf = LFNoise0.ar(MouseX.kr(1, 100, 1)); g = MouseY.kr(0.1, 10, 1); f = Ball.ar(sf, g, 0.01, 0.01); f = f * 140 + 500; SinOsc.ar(f, 0, 0.2) }.play; ) :: the general german police choir. mouse x controls damping, mouse y controls gravity: code:: ( { var f, sf, g; sf = LFPulse.ar(0.6, 0.2, 0.5); g = MouseY.kr(0.1, 10, 1); d = MouseX.kr(0.0001, 1, 1); f = Ball.ar(sf, g, d); f = f * 140 + 400; SinOsc.ar(f, 0, 0.2) }.play; ) ::