#lang scribble/manual @(require (for-label racket)) @title{BPeakEQ} Parametric equalizer@section{categories} UGens>Filters>BEQSuite @section{related} Classes/SOS, Classes/BLowPass, Classes/BLowPass4, Classes/BHiPass, Classes/BHiPass4, Classes/BPeakEQ, Classes/BLowShelf, Classes/BHiShelf, Classes/BBandPass, Classes/BBandStop, Classes/BAllPass @section{description} The B equalization suite is based on the Second Order Section (link::Classes/SOS::) biquad UGen. @section{note} Biquad coefficient calculations imply certain amount of CPU overhead. These plugin UGens contain optimizations such that the coefficients get updated only when there has been a change to one of the filter's parameters. This can cause spikes in CPU performance and should be considered when using several of these units. :: @section{classmethods} @section{method} ar @section{argument} in input signal to be processed. @section{argument} freq center frequency. WARNING: due to the nature of its implementation frequency values close to 0 may cause glitches and/or extremely loud audio artifacts! @section{argument} rq the reciprocal of Q. bandwidth / cutoffFreq. @section{argument} db boost/cut the center frequency (in dBs). @section{argument} mul @section{argument} add @section{examples} @racketblock[ s.boot; ( z = { // toy with boost/cut BPeakEQ.ar( SoundIn.ar([0,1]), MouseX.kr(20, 20000, \exponential), 0.8, // rq MouseY.kr(12.0, -12.0, \linear), 0.5); // mul }.play) z.release; ( z = { // toy with rq BPeakEQ.ar( SoundIn.ar([0,1]), MouseX.kr(20, 20000, \exponential), MouseY.kr(10, 0.4, \linear), // rq 6, // boost/cut - +6dB 0.5); // mul }.play) z.release; :: ]