#lang scribble/manual @(require (for-label racket)) @title{BHiShelf} Hi Shelf@section{categories} UGens>Filters>BEQSuite @section{related} Classes/SOS, Classes/BLowPass, Classes/BLowPass4, Classes/BHiPass, Classes/BHiPass4, Classes/BPeakEQ, Classes/BLowShelf, Classes/BBandPass, Classes/BBandStop, Classes/BAllPass @section{description} The B equalization suite is based on the Second Order Section (link::Classes/SOS::) biquad UGen. @section{note} Biquad coefficient calculations imply certain amount of CPU overhead. These plugin UGens contain optimizations such that the coefficients get updated only when there has been a change to one of the filter's parameters. This can cause spikes in CPU performance and should be considered when using several of these units. :: @section{classmethods} @section{method} ar @section{argument} in input signal to be processed. @section{argument} freq WARNING: due to the nature of its implementation frequency values close to 0 may cause glitches and/or extremely loud audio artifacts! center frequency. @section{argument} rs the reciprocal of S. Shell boost/cut slope. When S = 1, the shelf slope is as steep as it can be and remain monotonically increasing or decreasing gain with frequency. The shelf slope, in dB/octave, remains proportional to S for all other values for a fixed @racketblock[freq/SampleRate.ir:: and ] @racketblock[db::. ] @section{argument} db gain. boost/cut the center frequency in dBs. @section{argument} mul @section{argument} add @section{examples} @racketblock[ s.boot; ( z = { // toy around with boost/cut BHiShelf.ar( SoundIn.ar([0,1]), MouseX.kr(2200, 18000, \exponential), 1.0, // rs MouseY.kr(18.0, -18.0, \linear), 0.5); // mul }.play) z.release; ( z = { // toy around with rs BHiShelf.ar( SoundIn.ar([0,1]), MouseX.kr(2200, 18000, \exponential), MouseY.kr(0.1, 1.0, \linear), // rs 6, // db 0.5); // mul }.play) z.release; :: ]