#lang scribble/manual @(require (for-label racket)) @title{Warp1} Warp a buffer with a time pointer@section{categories} UGens>Buffer, UGens>Generators>Granular @section{description} Inspired by Chad Kirby's SuperCollider2 Warp1 class, which was inspired by Richard Karpen's sndwarp for CSound. A granular time stretcher and pitchshifter. @section{classmethods} @section{private} categories @section{method} ar @section{argument} numChannels the number of channels in the soundfile used in bufnum. @section{argument} bufnum the buffer number of a mono soundfile. @section{argument} pointer the position in the buffer. The value should be between 0 and 1, with 0 being the beginning of the buffer, and 1 the end. @section{argument} freqScale the amount of frequency shift. 1.0 is normal, 0.5 is one octave down, 2.0 is one octave up. Negative values play the soundfile backwards. @section{argument} windowSize the size of each grain window. @section{argument} envbufnum the buffer number containing a signal to use for the grain envelope. -1 uses a built-in Hanning envelope. @section{argument} overlaps the number of overlapping windows. @section{argument} windowRandRatio the amount of randomness to the windowing function. Must be between 0 (no randomness) to 1.0 (probably too random actually) @section{argument} interp the interpolation method used for pitchshifting grains. 1 = no interpolation. 2 = linear. 4 = cubic interpolation (more computationally intensive). @section{argument} mul @section{argument} add @section{Examples} @racketblock[ s.boot; ( var winenv; // a custom envelope - not a very good one, but you can hear the difference between this // and the default winenv = Env([0, 1, 0], [0.5, 0.5], [8, -8]); b = Buffer.read(s, Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff"); z = Buffer.sendCollection(s, winenv.discretize, 1); SynthDef(\warp, {arg buffer = 0, envbuf = -1; var out, pointer, filelength, pitch, env, dir; // pointer - move from beginning to end of soundfile over 15 seconds pointer = Line.kr(0, 1, 15); // control pitch with MouseX pitch = MouseX.kr(0.5, 2); env = EnvGen.kr(Env([0.001, 1, 1, 0.001], [0.1, 14, 0.9], 'exp'), doneAction: Done.freeSelf); out = Warp1.ar(1, buffer, pointer, pitch, 0.1, envbuf, 8, 0.1, 2); Out.ar(0, out * env); }).add; ) // use built-in env x = Synth(\warp, [\buffer, b, \envbuf, -1]) // switch to the custom env x.set(\envbuf, z) x.set(\envbuf, -1); x.free; :: ] @racketblock[ ( b.free; b= Buffer.read(s, Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff"); SynthDef(\warp2, {|buffer| var pointer = Phasor.ar(0, SampleDur.ir/BufDur.ir(buffer)*XLine.kr(1, 0.25, 20)); var out = Warp1.ar(1, buffer, pointer, 1, 0.3, -1, 16, Line.kr(0, 1, 40), 4); Out.ar(0, Pan2.ar(out, pointer*2-1, 0.25)); }).add; ) x = Synth(\warp2, [\buffer, b]) x.free b.free :: ]