#lang scribble/manual @(require (for-label racket)) @title{SystemClock} @section{categories} Scheduling>Clocks Clock running on separate accurately timed thread@section{related} Classes/AppClock, Classes/TempoClock @section{description} SystemClock is more accurate than AppClock, but cannot call GUI primitives. See link::Classes/Clock:: for general explanation of how clocks operate. @section{CLASSMETHODS} @section{private} prClear @section{method} sched The float you return specifies the delta to resched the function for. Returning nil will stop the task from being rescheduled. @racketblock[ ( SystemClock.sched(0.0,{ arg time; time.postln; rrand(0.1,0.9); }); ) :: ] @racketblock[ ( SystemClock.sched(2.0,{ "2.0 seconds later".postln; nil; }); ) :: ] @section{method} clear Clear the SystemClock's scheduler to stop it. @racketblock[ SystemClock.clear; :: ] @section{method} schedAbs @racketblock[ ( SystemClock.schedAbs( (thisThread.seconds + 4.0).round(1.0),{ arg time; ("the time is exactly " ++ time.asString ++ " seconds since starting SuperCollider").postln; }); ) :: ] @section{method} play Calls to the GUI may not be made directly from actions triggered by SystemClock or incoming socket messages (OSCFunc). To get around this, use @racketblock[{ }.defer ::. This will execute the function using the AppClock and is equivalent to ] @racketblock[AppClock.sched(0, function):: ] @racketblock[ ( var w, r; w = Window.new("trem", Rect(512, 256, 360, 130)); w.front; r = Routine({ arg time; 60.do({ arg i; 0.05.yield; { w.bounds = w.bounds.moveBy(10.rand2, 10.rand2); w.alpha = cos(i*0.1pi)*0.5+0.5; }.defer; }); 1.yield; w.close; }); SystemClock.play(r); ) :: This example is only to show how to make calls to Cocoa/GUI when scheduling with the SystemClock. If you only wish to control the GUI, use AppClock. ]