class:: PatternConductor summary:: Simple interactive control for playing patterns related:: Classes/Pattern categories:: Streams-Patterns-Events>Patterns description:: PatternConductor provides a simple interactive control (supporting play, pause, resume, stop) for playing pattern, much like link::Classes/Pattern#-play::. However, PatternConductor creates its own clock and directly controls the release of sounding notes as well as their initiation by the pattern. InstanceMethods:: private::prPlay method::tempo Sets the tempo of the PatternConductor method::play Play the pattern. A link::Classes/TempoClock:: is created, its tempo is set to the PatternConductor tempo, and the pattern is played using that clock. If quant is non-zero, this is synchronized with TempoClock.default at the specified quantization. method::pause Pause the pattern, sustaining notes indefinitely. A subsequent link::#-resume:: will return to the original tempo (so the notes will end as scheduled). A subsequent link::#-play:: will cut-off any sounding notes and resume play at the original tempo. method::stop can cut-off or shorten sounding notes, depending on the value of tempo. If stopTempo is nil, all notes are cut-off immediately. Otherwise, notes end at the specified tempo. Examples:: code:: ( // a pattern with long notes p = Pbind( \freq, Pwhite(0,log(32)).exp.round(1) * 36.midicps, \detune, Pfunc({ | ev | ev[\freq] * rand(0.01) }), \sustain, Pwhite(log(0.1), log(20)).exp, \dur, Prand([0.1,0.1,0.1,0.1,0.2,1,2],inf), \db, Pstep(Pseq([-20,-30,-25,-30], inf),0.2) ); // unrelated cluster pattern running on TempoClock.default Pbind(\dur,2, \midinote, Pseq([(48..60)],20), \db, -30).play; // make a conductor a = PatternConductor(p, quant: 2); a.play; ) // now try some interactive control options line by line: a.quant = 0; a.pause; a.resume; a.stop; a.play; a.pause; a.play; a.stop(1000); ::