class:: NdefGui summary:: a gui for a NodeProxy or Ndef categories:: Libraries>JITLib>GUI, Live Coding related:: Classes/JITGui, Classes/MonitorGui, Classes/NdefParamGui, Classes/NdefMixer, Classes/ProxyMixer description:: NdefGui provides controls for handling and editing a link::Classes/NodeProxy:: or link::Classes/Ndef::, and its monitors. NdefGui replaces link::Classes/NodeProxyEditor::. It provides: list:: ## sliders for numerical settings ## mapping of kr proxies to parameters ## optional controls for playing / monitoring :: Both link::Classes/NodeProxy:: and link::Classes/Ndef:: implement a strong::.gui:: message, which returns a NdefGui for that NodeProxy. Overview: link::Overviews/JITLib::. code:: ( s.boot; Ndef(\a, { |freq=300, dens=20, amp=0.1, pan| Pan2.ar(Ringz.ar(Dust.ar(dens, amp / (dens.max(1).sqrt)), freq, 0.2), pan) }).gui; ) :: ClassMethods:: private::initClass subsection::Creation method::new argument::object the nodeproxy to be shown and edited, or nil. argument::numItems How many sliders or textviews for parameters to provide. Default value is 0. argument::parent a parent view where NdefGui is to be shown. If nil, a window is made. argument::bounds bounds where the view (or window) will be shown. argument::makeSkip a flag whether to create and start a link::Classes/SkipJack:: for auto-updating. argument::options an array of symbols for options of what to display. See list below. subsection:: Preset options lists which can be used in *new: method::big two lines of controls for a big NdefGui, usually in its own window method::full two lines of controls for a very big NdefGui method::audio for ar proxies, used in ProxyMixer left hand side method::audioSm for ar proxies, used in ProxyMixer.small on left hand side method::control for kr proxies, used in ProxyMixer mid section subsection::Class Variables method::buttonSizes a dict for the sizes of the different gui elements. method::buttonFuncs a lookup dict for making the different buttons. method::makeButFuncs not a class var, but the method that inits buttonFuncs. InstanceMethods:: subsection::Variables See link::Classes/JITGui:: for more instance methods. Various views the NdefGui has if they were present in the options: method::nameView, typeView, monitorGui, paramGui, fadeBox, pauseBut, sendBut, edBut, wakeBut subsection::Basic Methods method::edits the paramGui's widgets (usually, EZSliders) method::editKeys the currently used param names method::highlight, unhighlight highlight and unhighlight a single slider by index method::highlightName, unhighlightName highlight and unhighlight the nameView method::highlightParams highlight a contiguous group of sliders; used for showing assigned MIDI faderboxes etc. method::addReplaceKey, removeReplaceKey editKeys with technical names can be replaced with more user-friendly ones. method::proxy an alias to method object, object_ subsection::Standard JITGui Methods method:: setDefaults method:: accepts method:: getState, checkUpdate subsection::GUI Element Creation method:: makeViews creates all the views given in the options list. Internally this calls the following methods: method:: makeNameView, makeTypeView, makeClrBut, makeWakeBut, makeResetBut, makeScopeBut, makeDocBut, makeEndBut, makeFadeBox, makePauseBut, makeSendBut, makeEdBut, makeRipBut, makePollBut method:: makeMonitor Examples:: code:: // some preparation - make an ar and a kr nodeproxy. s.boot; ( Ndef(\lfo, { |lofreq| SinOsc.kr(lofreq) }); Ndef(\a, { |freq=300, dens=20, amp=0.1, pan| Pan2.ar(Ringz.ar(Dust.ar(dens, amp / (dens.max(1).sqrt)), freq, 0.2), pan) }); ) // make an NdefGui. By default, this has a lot of the options on. n = NdefGui.new; n.object_(Ndef(\lfo)); Ndef(\lfo).set(\lofreq, 12); n.object_(Ndef(\a)); Ndef(\a).set(\freq, 120); :: subsection::Some configuration options code:: // some preparation - make an ar and a kr nodeproxy. s.boot; ( Ndef(\lfo, { |lofreq| SinOsc.kr(lofreq) }); Ndef(\a, { |freq=300, dens=20, amp=0.1, pan| Pan2.ar(Ringz.ar(Dust.ar(dens, amp / (dens.max(1).sqrt)), freq, 0.2), pan) }); ) // make an NdefGui. By default, this has a lot of the options on. n = NdefGui.new; n.object_(Ndef(\lfo)); Ndef(\lfo).set(\lofreq, 12); n.object_(Ndef(\a)); Ndef(\a).set(\freq, 120); :: subsection::Some configuration options code:: // numItems - sliders for setting parameters n = NdefGui(Ndef(\a), 8); // 4 sets of configurations are provided: n = NdefGui(Ndef(\a), 0, options: NdefGui.control); n = NdefGui(Ndef(\a), 0, options: NdefGui.audio); n = NdefGui(Ndef(\a), 0, options: NdefGui.big); n = NdefGui(Ndef(\a), 0, options: NdefGui.full); NdefGui.control; // used for control proxies in ProxyMixer/NdefMixer -> [ \name, \pausR, \sendR, \poll, \ed ] NdefGui.audio; // used for audio proxies in ProxyMixer/NdefMixer -> [ \monitor, \playN, \name, \pausR, \sendR, \ed ] NdefGui.big; // used for the big NdefGui in ProxyMixer/NdefMixer -> [ \name, \type, \CLR, \reset, \scope, \doc, \end, \fade, \monitor, \playN, \pausR, \sendR, \poll ] // all of 'em NdefGui.full; -> [ name, \type, \CLR, \reset, \scope, \doc, \end, \fade, \rip, monitor, \playN, \pausR, \sendR, \poll, \ed ] /* // the choice of elements is: \name a dragboth for the proxy's name \type a view for the proxy's type (ir, ar + numChans, kr + numChans) \CLR button to clear proxy \reset button to reset proxy nodemap \scope button to scope proxy \doc button to document proxy as code \end button to end proxy \fade EZNumber for setting proxy fadetime \monitor MonitorGui for audio proxies \playN a button for editing playN settings (within the MonitorGui) \rip (^) button to open a new editor on the proxy (used in ProxyMixer/NdefMixer) \pausR a button to toggle proxy pause/resume \sendR a button to re-send; alt-click tells the proxy to rebuild \poll poll the proxy * preset storage in JITLibExtensions, see ProxyPreset / NdefPreset */ // add your own functions to add your own elements, such as: NdefGui.buttonSizes.put(\zoink, 60); NdefGui.buttonFuncs.put(\zoink, { |ndgui| Button(ndgui.zone, 60@20).states_([["zoink"]]).action_({ ndgui.object.zoink }) }); n = NdefGui(Ndef(\a), 4, options: NdefGui.big ++ [\zoink]); // make one and watch how the elements change n = NdefGui(Ndef(\a), 4, options: NdefGui.big); Ndef(\a).stop; Ndef(\a).play; Ndef(\a).vol_(0.3); Ndef(\a).stop; Ndef(\a).playN([2, 5]); // does not display fully on outNumberBox Ndef(\a).playN([2, 5], vol: 0.34); // as in ProxyMixer, left side n = NdefGui(Ndef(\a), options: NdefGui.audio); // as in ProxyMixer control zone n = NdefGui(Ndef(\a), 4, options: NdefGui.control); // NdefGui default n = NdefGui(options: NdefGui.big); // and a few more n = NdefGui(bounds: 400@20, options: NdefGui.full); // put in a window - then no margin is added ( w = Window().front; w.addFlowLayout; n = NdefGui(Ndef(\a), 4, w, options: NdefGui.big); ) Ndef(\a, { |freq = 10| Blip.ar(freq) }).set(\freq, 200) Ndef(\a, { |freq = 10, amp = 0.1| Blip.ar(freq) * amp }) Ndef(\a).set(\freq, 220) Ndef(\a).set(\harm, 20) Ndef(\a, { |freq = 10, amp = 0.1, harm = 20| Blip.ar(freq, harm) * amp }) :: subsection::Test - drag and drop proxies between NdefGuis This seems broken in 3.7.0 - drags are sticky and can't be dropped. code:: ( p = ProxySpace.push(s.boot); l = NdefGui(nil, 3).moveTo(10, 120); m = NdefGui(nil, 3).moveTo(10, 240); n = NdefGui(nil, 3).moveTo(10, 360); o = NdefGui(nil, 3).moveTo(10, 480); Spec.add(\dens, [0.1, 300, \exp]); // make 3 kinds of proxies: using tilde/proxyspace, Ndef, and unnamed. ~spacy = {|dens=5| Formlet.ar(Dust.ar(dens ! 2), LFDNoise0.kr(20 ! 2).lag(0.1).linexp(-1, 1, 300, 5000), 0.003, 0.03) }; Ndef(\ndeffy, { GrayNoise.ar( 0.1 ! 2) }); c = NodeProxy.audio.source_({ PinkNoise.ar(0.1 ! 2) }); // put one in each editor l.object_(~spacy); m.object_(Ndef(\ndeffy)); n.object_(c); ) // One should also be able to drag and drop text into the drag, // but this is also not working yet. ( Ndef(\a) ) :: subsection::Test - replacing keys This is used in ProxyChain (JITLibExtensions). code:: ( Ndef(\a, { |freq=300, dens=20, amp=0.1, pan| Pan2.ar(Ringz.ar(Dust.ar(dens, amp / (dens.max(1).sqrt)), freq, 0.2), pan) }); n = NdefGui(Ndef(\a)); ) n.addReplaceKey(\freq, \myFreak); // ATM needs an extra update: x = n.object; n.object_(nil); n.object_(x); ::