class:: MultiTap summary:: Multiple tap delay. related:: Classes/Tap categories:: UGens>Buffer, UGens>Delays>Buffer Description:: This is a wrapper which creates a multiple tap delay line using link::Classes/RecordBuf:: and link::Classes/PlayBuf:: . note:: code::RecordBuf.ar:: and code::PlayBuf.ar:: operate block by block. If a delay time is greater than the buffer size minus the server's block size, the write and read heads might interfere in unintended ways. Use a slightly larger buffer if this happens. :: classmethods:: method::ar argument::timesArray A Ref to an Array of delay times in seconds. argument::levelsArray A Ref to an Array of amplitudes. argument::in The input signal. argument::mul Output will be multiplied by this value. argument::add This value will be added to the output. argument::bufnum The number of the buffer to use for the delay. This must be at least as long as the longest tap time. Examples:: code:: s.boot; b = Buffer.alloc(s, s.sampleRate); ( { MultiTap.ar(`[0.1, 0.2, 0.3, 0.4], `[0.1, 0.2, 0.4, 0.8], Decay.ar(Dust.ar(2), 0.1, PinkNoise.ar), bufnum: b.bufnum) }.play ) ::