#lang scribble/manual @(require (for-label racket)) @title{LFNoise2} Quadratic noise.@section{related} Classes/LFClipNoise, Classes/LFDClipNoise, Classes/LFDNoise0, Classes/LFDNoise1, Classes/LFDNoise3, Classes/LFNoise0, Classes/LFNoise1 @section{categories} UGens>Generators>Stochastic @section{description} Generates quadratically interpolated random values at a rate given by the nearest integer division of the sample rate by the @racketblock[freq:: argument. ] @section{note} quadratic interpolation means that the noise values can occasionally extend beyond the normal range of +-1, if the freq varies in certain ways. If this is undesirable then you might like to clip2 the values, or use a linearly-interpolating unit instead. :: @section{classmethods} @section{method} ar, kr @section{argument} freq Approximate rate at which to generate random values. @section{argument} mul Output will be multiplied by this value. @section{argument} add This value will be added to the output. @section{Examples} @racketblock[ { LFNoise2.ar(1000, 0.25) }.play; // modulate frequency { LFNoise2.ar(XLine.kr(1000, 10000, 10), 0.25) }.play; // as frequency modulator ( { SinOsc.ar( LFNoise2.ar(4, 400, 450), 0, 0.2 ) }.play; ) // freq is the rate of interpolation points { var freq = 1000; [LFNoise2.ar(freq), Impulse.ar(freq)] }.plot :: ]