class:: Duty summary:: Demand results from demand rate UGens. related:: Classes/Demand, Classes/TDuty categories:: UGens>Demand Description:: A value is demanded of each UGen in the list and output according to a stream of duration values. The unit generators in the list should be 'demand' rate. When there is a trigger at the reset input, the demand rate UGens in the list and the duration are reset. The reset input may also be a demand UGen, providing a stream of reset times. classmethods:: method::ar, kr argument::dur Time values. Can be a demand UGen or any signal. The next level is acquired after duration. argument::reset Trigger or reset time values. Resets the list of UGens and the duration UGen when triggered. The reset input may also be a demand UGen, providing a stream of reset times. argument::level Demand UGen providing the output values. argument::doneAction A doneAction that is evaluated when the duration stream ends. See link::Classes/Done:: for more detail. Examples:: code:: ( { var freq; freq = Duty.kr( Drand([0.01, 0.2, 0.4], inf), // demand ugen as durations 0, Dseq([204, 400, 201, 502, 300, 200], inf) ); SinOsc.ar(freq * [1, 1.01]) * 0.1 }.play; ) ( { var freq; freq = Duty.kr( MouseX.kr(0.001, 2, 1), // control rate ugen as durations 0, Dseq([204, 400, 201, 502, 300, 200], inf) ); SinOsc.ar(freq * [1, 1.01]) * 0.1 }.play; ) :: Resetting the demand ugens: code:: ( { var freq; freq = Duty.kr( Dseq([0.2, 0.3, 0.4, Dseq([1, 1, 1, 2, 1, 2], inf)]) / 2, Dust.kr(1), // control rate reset Dseq([0, 1, 2, Dseq([1, 2, 3, 4, 5], inf)]) ) * 30 + 250; SinOsc.ar(freq * [1, 1.01]) * 0.1 }.play; ) ( { var freq; freq = Duty.kr( Dseq([0.2, 0.3, 0.4, Dseq([1, 1, 1, 2, 1, 2], inf)]) / 2, Dseq([1, 2, 4, 5], inf), // demand rate reset Dseq([0, 1, 2, Dseq([1, 2, 3, 4, 5], inf)]) ) * 30 + 250; SinOsc.ar(freq * [1, 1.01]) * 0.1 }.play; ) :: Demand ugen as audio oscillator: code:: ( { var a, n=5, m=64; a = { var x; x = { 0.2.rand2 } ! m; x = x ++ ({ Drand({ 0.2.rand2 } ! n) } ! m.rand); Dseq(x.scramble, inf) } ! n; Duty.ar( MouseX.kr(1, 125, 1) * SampleDur.ir * [1, 1.02], 0, Dswitch1(a, MouseY.kr(0, n-1)) ) }.play; ) :: single sample feedback: a lin cong algorithm: code:: ( b = Buffer.alloc(s, 1); { var x, y, rate, a, c, m; rate = MouseX.kr(100, SampleRate.ir); a = 1.1; c = 0.13; m = 1.0; x = Dbufrd(b); // read from buffer x = x * a + c % m; y = Dbufwr(x, b); // write to buffer Duty.ar(1 / rate, 0, y) * 0.1; }.play; ) ::