class:: BLowShelf summary:: Low Shelf categories:: UGens>Filters>BEQSuite related:: Classes/SOS, Classes/BLowPass, Classes/BLowPass4, Classes/BHiPass, Classes/BHiPass4, Classes/BPeakEQ, Classes/BHiShelf, Classes/BBandPass, Classes/BBandStop, Classes/BAllPass description:: The B equalization suite is based on the Second Order Section (link::Classes/SOS::) biquad UGen. note:: Biquad coefficient calculations imply certain amount of CPU overhead. These plugin UGens contain optimizations such that the coefficients get updated only when there has been a change to one of the filter's parameters. This can cause spikes in CPU performance and should be considered when using several of these units. :: classmethods:: method:: ar argument:: in input signal to be processed. argument:: freq center frequency. WARNING: due to the nature of its implementation frequency values close to 0 may cause glitches and/or extremely loud audio artifacts! argument:: rs the reciprocal of S. Shell boost/cut slope. When S = 1, the shelf slope is as steep as it can be and remain monotonically increasing or decreasing gain with frequency. The shelf slope, in dB/octave, remains proportional to S for all other values for a fixed code::freq/SampleRate.ir:: and code::db::. argument:: db gain. boost/cut the center frequency in dBs. argument:: mul argument:: add examples:: code:: s.boot; ( z = { // toy around with boost/cut BLowShelf.ar( SoundIn.ar([0,1]), MouseX.kr(40, 6000, \exponential), 1.0, // rs MouseY.kr(24.0, -24.0, \linear), 0.5); // mul }.play) z.release; ( z = { // toy around with rs BLowShelf.ar( SoundIn.ar([0,1]), MouseX.kr(20, 6000, \exponential), MouseY.kr(0.1, 1.0, \linear), // rs 6, 0.5); // mul }.play) z.release; ::