PathName is a utility class for manipulating file names and paths. It expects a path to a file, and lets you access parts of that file path.
path |
a String which likely contains one or more / as typical for folder separation. ~ will be converted to your fully addressed home directory, as per String: -standardizePath. PathName.new("MyDisk/SC 2.2.8 f/Sounds/FunkyChicken"); |
Get or set the global temp directory as a String. This is used by Buffer, etc. By default this is "/tmp/" for Linux and macOS, and "/WINDOWS/TEMP/" for Windows.
returns just the name of the file itself; i.e. everything after the last slash in the full path.
( var myPath; myPath = PathName.new("MyDisk/SC 2.2.8 f/Sounds/FunkyChicken"); myPath.fileName.postln; )
returns the name of the file itself without the file extension.
returns the file extension, i.e. everything after the last full-stop in the -fileName.
returns the full path up to the file name itself; i.e. everything up to and including the last slash. This is handy e.g. for storing several files in the same folder.
( var myPath; myPath = PathName.new("MyDisk/SC 2.2.8 f/Sounds/FunkyChicken"); myPath.pathOnly.postln; )
you MUST have correctly initialized the scroot classvar for this to know what it is relative to !
returns only the name of the folder that the file is in; i.e. everything in between the last but one and the last slash.
( var myPath; myPath = PathName.new("MyDisk/SC 2.2.8 f/Sounds/FunkyChicken"); myPath.folderName.postln; )
returns the full path name that PathName contains.
( var myPath; myPath = PathName.new("MyDisk/SC 2.2.8 f/Sounds/FunkyChicken"); myPath.fullPath.postln; )
returns a list of all the files+folders inside the folder represented by this path.
( var myPath; myPath = PathName.new("./"); myPath.entries.postln; )
returns a list of all the files in the folder represented by this path.
( var myPath; myPath = PathName.new("./"); myPath.files.postln; )
returns a list of all the subfolders of the folder represented by this path.
( var myPath; myPath = PathName.new("./"); myPath.folders.postln; )
returns a Boolean indicating whether or not the path represents a file (not a folder).
( var myPath; myPath = PathName.new("./"); myPath.isFile.postln; )
returns a Boolean indicating whether or not the path represents a folder (not a file).
( var myPath; myPath = PathName.new("./"); myPath.isFolder.postln; )
Iterates over all files found in the pathname, including ones in subfolders.
( var myPath; myPath = PathName.new("./"); myPath.filesDo{|afile| afile.postln}; )
returns a list of all the folder names contained in the pathname itself.
( var myPath; myPath = PathName.new("MyDisk/SC 2.2.8 f/Sounds/FunkyChicken"); myPath.allFolders.postln; )
if path is an absolute path, returns the disk name; else a blank string.
( var myPath; myPath = PathName.new("MyDisk/SC 2.2.8 f/Sounds/FunkyChicken"); myPath.diskName.postln; ) ( // note the / at the start var myPath; myPath = PathName.new("/MyDisk/SC 2.2.8 f/Sounds/FunkyChicken"); myPath.diskName.postln; )
Path concatenation operator - useful for avoiding doubling-up slashes unnecessarily.
(PathName("/somewhere") +/+ PathName("over/the/rainbow")).postln; (PathName("/somewhere") +/+ PathName("/over/the/rainbow")).postln;
returns a number at the end of PathName. Returns zero if there is no number.
PathName("floating1").endNumber.postln; PathName("floating").endNumber.postln;
returns -fullPath without any numbers at the end.
PathName("floating1").noEndNumbers.postln; PathName("floating").noEndNumbers.postln;
generates a sensible next name for a file by incrementing a number at the end of PathName, or by adding one if there is none. This is useful for recording files with consecutive names, and e.g. to generate a new filename when you don't want to overwrite an existing file with the current name.
PathName("floating34").nextName.postln; PathName("floating").nextName.postln; PathName("floating12_3A4X_56.7").nextName.postln;
Here is an example that uses many instance methods. Just pick any file to see all the parts of its path.
( GetFileDialog.new( { arg ok, path; var myPathName; if (ok, { myPathName = PathName.new(path); "New PathName object: ".postc; myPathName.postln; "fileName only: ".postc; myPathName.fileName.postln; "path up to file only: ".postc; myPathName.pathOnly.postln; "folder Name: ".postc; myPathName.folderName.postln; } ) } ) )
Choose a soundfile to put into the library, using its foldername and filename.
( GetFileDialog.new( { arg ok, path; var myPathName, myFile; if (ok, { myPathName = PathName.new(path); // read your file from disk, e.g. a soundFile/ myFile = SoundFile.new; if (myFile.openRead(path), { Library.put( [ myPathName.folderName.asSymbol, myPathName.fileName.asSymbol ], myFile); ("Check Library.global" + myPathName.folderName + "please.").postln; }, { ("Could not read soundfile" + path ++ ".").postln; } ); myFile.close; } ) } ) )
Save three tables in the same folder. Note: The file name chosen in the dialog is ignored! The files are always named table1, table2, table3.
( var table1, table2, table3; table1 = Wavetable.sineFill(1024, [1,2,3]); table2 = Signal.newClear.asWavetable; table3 = Wavetable.sineFill(1024, Array.rand(64, 0.0, 1.0)); GetFileDialog.new( { arg ok, path; var myPathName, myPathOnly; if (ok, { myPathName = PathName.new(path); myPathOnly = myPathName.pathOnly; ("writing files tables1-3 to"+myPathOnly).postln; table1.write(myPathOnly ++ "table1"); table2.write(myPathOnly ++ "table2"); table3.write(myPathOnly ++ "table3"); } ) } ) )