SuperCollider CLASSES

FBSineN

Feedback sine with chaotic phase indexing
Inherits from: ChaosGen : UGen : AbstractFunction : Object
Subclasses: FBSineC, FBSineL

Description

A non-interpolating sound generator based on the difference equations:

        x(n+1) = sin(im * y(n) + fb * x(n))
        y(n+1) = (a * y(n) + c) % 2pi

This uses a linear congruential function to drive the phase indexing of a sine wave. For im = 1, fb = 0, and a = 1 a normal sinewave results.

sclang code translation:

(
var im = 1, fb = 0.1, a = 1.1, c = 0.5, xi = 0.1, yi = 0.1, size = 64;
plot(size.collect { xi = sin((im * yi) + (fb * xi)); yi = (a * yi + c) % 2pi; xi });
)

Class Methods

*ar (freq: 22050, im: 1, fb: 0.1, a: 1.1, c: 0.5, xi: 0.1, yi: 0.1, mul: 1, add: 0)

Arguments:

freq

Iteration frequency in Hertz

im

Index multiplier amount

fb

Feedback amount

a

Phase multiplier amount

c

Phase increment amount

xi

Initial value of x

yi

Initial value of y

mul
add

Inherited class methods

Undocumented class methods

*equation

Instance Methods

Inherited instance methods

Examples

// default initial params
{ FBSineN.ar(SampleRate.ir/4) * 0.2 }.play(s);
// increase feedback
{ FBSineN.ar(SampleRate.ir, 1, Line.kr(0.01, 4, 10), 1, 0.1) * 0.2 }.play(s);
// increase phase multiplier
{ FBSineN.ar(SampleRate.ir, 1, 0, XLine.kr(1, 2, 10), 0.1) * 0.2 }.play(s);
// modulate frequency and index multiplier
{ FBSineN.ar(LFNoise2.kr(1, 1e4, 1e4), LFNoise2.kr(1,16,17), 1, 1.005, 0.7) * 0.2 }.play(s);
// randomly modulate params
(
{ FBSineN.ar(
    LFNoise2.kr(1, 1e4, 1e4),
    LFNoise2.kr(1, 32, 33),
    LFNoise2.kr(1, 0.5),
    LFNoise2.kr(1, 0.05, 1.05),
    LFNoise2.kr(1, 0.3, 0.3)
) * 0.2 }.play(s);
)