The B equalization suite is based on the Second Order Section (SOS) biquad UGen.
in |
input signal to be processed. |
freq |
center frequency. WARNING: due to the nature of its implementation frequency values close to 0 may cause glitches and/or extremely loud audio artifacts! |
bw |
the bandwidth in octaves between -3 dB frequencies. |
mul | |
add |
s.boot; ( z = { BBandStop.ar( SoundIn.ar([0,1]), MouseX.kr(20, 20000, \exponential), MouseY.kr(0.0, 10.0, \linear), // bw 0.5); // mul }.play) z.release; ( z = { BBandStop.ar( WhiteNoise.ar ! 2, MouseX.kr(20, 20000, \exponential), MouseY.kr(0.0, 10.0, \linear), // bw 0.1); // mul }.play) z.release; ( z = { // drill... BBandStop.ar( SinOsc.ar(1000) ! 2, MouseX.kr(800, 1200, \exponential), MouseY.kr(0.0, 10.0, \linear), // bw 0.1); // mul }.play) z.release; ( z = { // nada BBandStop.ar( SinOsc.ar(1000) ! 2, 1000, MouseY.kr(0.0, 10.0, \linear), // bw 0.5); // mul }.play) z.release;