#lang scribble/manual @(require (for-label racket)) @title{VDiskIn} Stream in audio from a file, with variable rate@section{categories} UGens>InOut, UGens>Buffer @section{related} Classes/PlayBuf, Classes/BufRd, Classes/DiskIn @section{description} Continuously play a longer soundfile from disk. This requires a buffer to be preloaded with one buffer size of sound. @section{classmethods} @section{method} ar @section{argument} numChannels number of channels @section{argument} bufnum buffer number @section{Note} The Buffer's numFrames must be a power of two and is recommended to be at least 65536 -- preferably 131072 or 262144. Smaller buffer sizes mean more frequent disk access, which can cause glitches. :: @section{argument} rate controls the rate of playback. Values below 4 are probably fine, but the higher the value, the more disk activity there is, and the more likelihood there will be a problem. @section{warning} the rate does have a practical limit. The following must be true: rate < Buffer's size / ( 2 * s.options.blockSize) e.g with typical default values, this will be 32768 / (2 * 64) = 256. :: If the rate is too high, the UGen will not execute, posting a warning. @section{argument} loop If loop is set to 1, the soundfile will loop. @section{argument} sendID If a sendID is given, the UGen sends an OSC message with this ID and the frame index emphasis::relative to the onset of the Synth:: each time it reloads the buffer: @racketblock[['/diskin', nodeID, sendID, frame]::. The true frame index into the file is determined by the ] @racketblock[startFrame:: given when reading the initial buffer's worth of data, using link::Classes/Buffer#-cueSoundFile:: or link::Classes/Buffer#-read::. VDiskIn does not have access to the frame index used to cue the buffer. So, the frame index sent by OSC is always 0 at the start of the synth node. The user is responsible for adding the cue point: ] @racketblock[cueStartFrame + msg[3]::. ] @section{discussion} This UGen will set the link::Classes/Done##'done' flag:: when finished playing. @section{examples} @racketblock[ b = Buffer.cueSoundFile(s, Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0, 1); x = { VDiskIn.ar(1, b, LFNoise2.kr(0.2).range(0.5, 2), 1, loop:1) }.play; b.close; // again // note the like named instance method, but different arguments b.cueSoundFile(Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0); x.free; b.close; b.free; // cue and play right away ( SynthDef("help-VDiskin", { arg bufnum = 0; Out.ar(0, VDiskIn.ar(1, bufnum, MouseX.kr(0.5, 2.0))); }).add; ) ( x = Synth.basicNew("help-VDiskin"); m = { arg buf; x.addToHeadMsg(nil, [\bufnum, buf])}; b = Buffer.cueSoundFile(s,Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff",0,1, completionMessage: m); ) x.free; b.close; b.free; // clean up // sending back the file position. // note: // the ugen knows nothing of the loop (apply a modulo). // if you load another file, you need to free the buffer and re-allocate it (see below) b = Buffer.cueSoundFile(s, Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0, 1, bufferSize: 4096); c = SoundFile(Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff").info; x = { VDiskIn.ar(1, b, LFNoise2.kr(0.2).range(0.2, 0.9), 1, sendID: 14) }.play; // register to receive this message ( o = OSCFunc({ arg msg; var sendID = msg[2]; var index = msg[3]; msg.postln; "id: % pos: % frames (% sec)\n" .postf(sendID, index % c.numFrames, (index % c.numFrames / c.sampleRate)); },'/diskin', s.addr) ); b.close; b.free; b.alloc; b.cueSoundFile(Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0); c = SoundFile(Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff").info; x.free; b.close; b.free; o.free; // clean up eventually :: The same example in OSC Messaging style, see link::Guides/NodeMessaging:: ] @racketblock[ // allocate a disk i/o buffer s.sendMsg("/b_alloc", 0, 65536, 1); // open an input file for this buffer, leave it open s.sendMsg("/b_read", 0, Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0, 65536, 0, 1); // create a diskin node s.sendMsg("/s_new", "help-VDiskin", x = s.nextNodeID, 1, 1); s.sendMsg("/b_close", 0); // close the file (very important!) // again // don't need to reallocate and Synth is still reading s.sendMsg("/b_read", 0, Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0, 0, 0, 1); s.sendMsg("/n_free", x); // stop reading s.sendMsg("/b_close", 0); // close the file. s.sendMsg("/b_free", 0); // frees the buffer :: ]