class:: Score summary:: score of timed OSC commands related:: Guides/Non-Realtime-Synthesis categories:: Control, Server>NRT, External Control>OSC description:: Score encapsulates a list of timed OSC commands and provides some methods for using it, as well as support for the creation of binary OSC files for non-realtime synthesis. See link::Guides/Non-Realtime-Synthesis:: for more details. The list should be in the following format, with times in ascending order. Bundles are okay. code:: [ [beat1, [OSCcmd1]], [beat2, [OSCcmd2], [OSCcmd3]], ... [beat_n, [OSCcmdn]], [beatToEndNRT, [\c_set, 0, 0]] // finish ] :: For NRT synthesis the final event should a dummy event, after which synthesis will cease. It is thus important that this event be timed to allow previous events to complete. Score scheduling defaults to link::Classes/TempoClock::. A setting of code::TempoClock.default.tempo = 1 :: (60 beats per minute), may be used to express score events in seconds if desired. ClassMethods:: private::initClass method::new returns a new Score object with the supplied list. argument::list can be an link::Classes/Array::, a link::Classes/List::, or similar object. method::newFromFile as link::#*new::, but reads the list in from a text file. argument::path a link::Classes/String:: indicating the path of the file. The file must contain a valid SC expression. method::play as link::#*new:: but immediately plays it. (See also the instance method below.) argument::list the list. argument::server If no value is supplied it will play on the default link::Classes/Server::. method::playFromFile as link::#*play::, but reads the list from a file. method::write a convenience method to create a binary OSC file for NRT synthesis. Does not create an instance. argument::list the list. argument::oscFilePath a link::Classes/String:: containing the desired path of the OSC file. argument::clock Use clock as a tempo base. code::TempoClock.default:: is used if clock is nil. method::writeFromFile as link::#*write:: but reads the list from a file. argument::path a path to a file with a list. argument::oscFilePath a link::Classes/String:: containing the desired path of the OSC file. argument::clock Use clock as a tempo base. code::TempoClock.default:: is used if clock is nil. method::recordNRT a convenience method to synthesize strong::list:: in non-realtime. This method writes an OSC file to strong::oscFilePath:: (you have to do your own cleanup if desired) and then starts a server app to synthesize it. For details on valid headerFormats and sampleFormats see link::Classes/SoundFile::. Use code::TempoClock.default:: as a tempo base. Does not return an instance. argument::list the list. argument::oscFilePath the path to which the binary OSC file will be written. argument::outputFilePath the path of the resultant soundfile. argument::inputFilePath an optional path for an input soundfile. argument::sampleRate the sample rate at which synthesis will occur. argument::headerFormat the header format of the output file. The default is 'AIFF'. argument::sampleFormat the sample format of the output file. The default is 'int16'. argument::options an instance of link::Classes/ServerOptions::. If not supplied the options of the default link::Classes/Server:: will be used. argument::completionString argument::duration argument::action A function to be evaluated once the NRT server has finished rendering its score. InstanceMethods:: method::play play the list on strong::server::, use strong::clock:: as a tempo base and quantize start time to strong::quant::. If strong::server:: is nil, then on the default server. code::TempoClock.default:: if strong::clock:: is nil. now if strong::quant:: is 0. method::stop stop playing. method::write create a binary OSC file for NRT synthesis from the list. Use strong::clock:: as a tempo base. code::TempoClock.default:: if strong::clock:: is nil. method::score get or set the list. method::add adds bundle to the list. method::sort sort the score time order. This is recommended to do strong::before recordNRT or write:: when you are not sure about the packet order. method::recordNRT synthesize the score in non-realtime. For details of the arguments see link::#*recordNRT:: above. method::saveToFile save the score list as a text file to strong::path::. Examples:: subsection::NRT Examples code:: // A sample synthDef ( SynthDef("helpscore",{ arg freq = 440; Out.ar(0, SinOsc.ar(freq, 0, 0.2) * Line.kr(1, 0, 0.5, doneAction: Done.freeSelf) ) }).add; ) // write a sample file for testing ( var f, g; TempoClock.default.tempo = 1; g = [ [0.1, [\s_new, \helpscore, 1000, 0, 0, \freq, 440]], [0.2, [\s_new, \helpscore, 1001, 0, 0, \freq, 660]], [0.3, [\s_new, \helpscore, 1002, 0, 0, \freq, 220]], [1, [\c_set, 0, 0]] // finish ]; f = File("score-test","w"); f.write(g.asCompileString); f.close; ) //convert it to a binary OSC file for use with NRT Score.writeFromFile("score-test", "test.osc"); :: From the command line, the file can then be rendered from within the build directory: code:: ./scsynth -N test.osc _ test.aif 44100 AIFF int16 -o 1 :: Score also provides methods to do all this more directly: code:: ( var f, o; g = [ [0.1, [\s_new, \helpscore, 1000, 0, 0, \freq, 440]], [0.2, [\s_new, \helpscore, 1001, 0, 0, \freq, 660], [\s_new, \helpscore, 1002, 0, 0, \freq, 880]], [0.3, [\s_new, \helpscore, 1003, 0, 0, \freq, 220]], [1, [\c_set, 0, 0]] // finish ]; o = ServerOptions.new.numOutputBusChannels = 1; // mono output Score.recordNRT(g, "help-oscFile", "helpNRT.aiff", options: o); // synthesize ) :: subsection::Real-time Examples code:: s.boot; // boot the default server // A sample synthDef ( SynthDef("helpscore",{ arg freq = 440; Out.ar(0, SinOsc.ar(freq, 0, 0.2) * Line.kr(1, 0, 0.5, doneAction: Done.freeSelf) ) }).add; ) // write a sample file for testing ( var f, g; TempoClock.default.tempo = 1; g = [ [0.1, [\s_new, \helpscore, 1000, 0, 0, \freq, 440]], [0.2, [\s_new, \helpscore, 1001, 0, 0, \freq, 660], [\s_new, \helpscore, 1002, 0, 0, \freq, 880]], [0.3, [\s_new, \helpscore, 1003, 0, 0, \freq, 220]], [1, [\c_set, 0, 0]] // finish ]; f = File("score-test","w"); f.write(g.asCompileString); f.close; ) z = Score.newFromFile("score-test"); // play it on the default server z.play; // change the list ( x = [ [0.0, [ \s_new, \helpscore, 1000, 0, 0, \freq, 1413 ]], [0.1, [ \s_new, \helpscore, 1001, 0, 0, \freq, 712 ]], [0.2, [ \s_new, \helpscore, 1002, 0, 0, \freq, 417 ]], [0.3, [ \s_new, \helpscore, 1003, 0, 0, \freq, 1238 ]], [0.4, [ \s_new, \helpscore, 1004, 0, 0, \freq, 996 ]], [0.5, [ \s_new, \helpscore, 1005, 0, 0, \freq, 1320 ]], [0.6, [ \s_new, \helpscore, 1006, 0, 0, \freq, 864 ]], [0.7, [ \s_new, \helpscore, 1007, 0, 0, \freq, 1033 ]], [0.8, [ \s_new, \helpscore, 1008, 0, 0, \freq, 1693 ]], [0.9, [ \s_new, \helpscore, 1009, 0, 0, \freq, 410 ]], [1.0, [ \s_new, \helpscore, 1010, 0, 0, \freq, 1349 ]], [1.1, [ \s_new, \helpscore, 1011, 0, 0, \freq, 1449 ]], [1.2, [ \s_new, \helpscore, 1012, 0, 0, \freq, 1603 ]], [1.3, [ \s_new, \helpscore, 1013, 0, 0, \freq, 333 ]], [1.4, [ \s_new, \helpscore, 1014, 0, 0, \freq, 678 ]], [1.5, [ \s_new, \helpscore, 1015, 0, 0, \freq, 503 ]], [1.6, [ \s_new, \helpscore, 1016, 0, 0, \freq, 820 ]], [1.7, [ \s_new, \helpscore, 1017, 0, 0, \freq, 1599 ]], [1.8, [ \s_new, \helpscore, 1018, 0, 0, \freq, 968 ]], [1.9, [ \s_new, \helpscore, 1019, 0, 0, \freq, 1347 ]], [2.0, [\c_set, 0, 0]] // finish ]; z.score_(x); ) // play it z.play; // play and stop after one second ( z.play; SystemClock.sched(1.0, {z.stop;}); ) :: subsection::creating Score from a pattern code:: SynthDescLib.read; // new pattern ( p = Pbind( \dur, Prand([0.3, 0.5], inf), \freq, Prand([200, 300, 500],inf) ); ) // make a score from the pattern, 4 beats long z = p.asScore(4.0); z.score.postcs; z.play; // rendering a pattern to sound file directly: // render the pattern to aiff (4 beats) p.render("asScore-Help.aif", 4.0); ::