class:: NodeWatcher summary:: notify sc-lang side node objects of their server sided state related:: Reference/Server-Command-Reference, Classes/Node, Classes/DebugNodeWatcher categories:: Control, Server>Nodes description:: Node instances (Synths and Groups) can be registered with the NodeWatcher. It watches for server node status messages: n_go n_end n_off n_on and sets the isPlaying and isRunning variables on the Node instance accordingly. A Node that ends is unregistered at that time. In some cases this can be an invaluable service. The use of an independant object to maintain the state keeps the implementation of the Node classes simple. Note that server notification should be on. (this is default. see: aServer.notify) code:: //the most common use: NodeWatcher.register(aNode); :: ClassMethods:: private::initClass method::new Create a new instance listening to the server's address method::newFrom Create a new instance listening to the server's address. If there is one present already return that one. method::register argument::node Can be a Group or a Synth. The NodeWatcher is created internally. argument::assumePlaying If true, the node's strong::isPlaying:: field is set to true. method::unregister Remove the node from the list of nodes. This happens also when a node is freed. InstanceMethods:: method::start Add the OSCFunc to listen to the address. method::stop Remove the OSCFunc to stop listen to the address. Examples:: code:: ( b = s.makeBundle(false, { a = Group.new(s); //create a node object NodeWatcher.register(a); // register before creating on the server }); ) a.isPlaying; s.listSendBundle(nil, b); //start the node on the server a.isPlaying; a.isRunning; a.run(false); a.isRunning; s.freeAll; //free all nodes a.isPlaying; a.isRunning; ::