class:: NdefParamGui summary:: display the settings of a nodeproxy categories:: Libraries>JITLib>GUI, Live Coding related:: Classes/EZText, Classes/NdefGui, Classes/EnvirGui description:: NdefParamGui displays all settings and mappings of a nodeproxy, so one can change them flexibly. Single number get displayed with an link::Classes/EZSlider::, and anything else is shown as an link::Classes/EZText:: (a text field). Its main use is within link::Classes/NdefGui::. It inherits some useful methods from link::Classes/EnvirGui::. ClassMethods:: subsection::Creation method::new create a new NdefParamGui code:: // simple example - see also NdefGui! g = NdefParamGui.new(nil, 5); // empty with 5 slots g.parent.alwaysOnTop_(true); g.object_(Ndef(\a)); // put in a nodeproxy Ndef(\a, { |freq = 300, amp = 0.2| SinOsc.ar(freq) * amp ! 2 }).play; Ndef(\a).set(\freq, 200); // add a setting Ndef(\a); g.object_(nil); // put in nothing g.object_(Ndef(\a)); // put in a nodeproxy Ndef(\a).set(\amp, 0.125); // add a setting Ndef(\a, { |freq = 300, amp = 0.2| SinOsc.ar(freq) * amp }); Ndef(\a).set(\freq, 234); // add a setting Ndef(\a).play Ndef(\lfo, { LFNoise0.kr([12, 8], 200).sum + 500 }); Ndef(\a).map(\freq, Ndef(\lfo));// mapped proxies are shown g.useRanger = false; //Multichannel controls are shown in EZText g.putSpec(\freqs, \freq); Ndef(\a, { |freqs = #[300, 303], pan, amp = 0.2| SinOsc.ar(freqs).sum * amp }); Ndef(\a).play Ndef(\a).setn(\freqs, [300, 350]) Ndef(\a).setn(\freqs, [330, 350]) Ndef(\a).set(\harm, 123) Ndef(\a).nodeMap.clear Ndef(\lfos, { LFNoise0.kr([12, 8], 200) + 500 }); Ndef(\a).map(\freqs, Ndef(\lfos)) g.parent.close :: argument::object the nodeproxy whose settings are to be displayed. argument::numItems the number of items to display. If an envir is given, and no num, num is envir.size. argument::parent the parent view to display in; if none is given, a new window is created. argument::bounds the bounds within which to display; if none is given, bounds are calculated. argument::makeSkip flag whether to make a skipjack to manage updates of the envirgui. default is true. argument::options a list of additional information, e.g. flags about optional buttons. InstanceMethods:: method::name if in its own window, set the window's name code:: g.name = "Yoohoo"; :: Examples:: code:: // put an NdefParamGui in an existing window - margin becomes 0@0 ( w = Window().front; w.addFlowLayout; g = NdefParamGui(Ndef(\a), 3, w); NdefParamGui(Ndef(\c), 15, w); ) // even Ndef(\c).set(\otto, 123, \mops, [1,2,3], \kotzt, [0, 6, 0, 6]); Ndef(\c).nodeMap.clear; ::