#lang scribble/manual @(require (for-label racket)) @title{MoogFF} Moog VCF implementation, designed by Federico Fontana@section{categories} UGens>Filters @section{related} Classes/RLPF, Classes/LPF @section{description} A digital implementation of the Moog VCF (filter). @section{footnote} The design of this filter is described in the conference paper Fontana, F. (2007) emphasis::Preserving the Digital Structure of the Moog VCF::. In Proc. ICMC07, Copenhagen, 25-31 August 2007. :: @section{footnote} Original Java code created by F. Fontana - August 2007 - federico.fontana@univr.it Ported to C++ for SuperCollider by Dan Stowell :: @section{classmethods} @section{method} ar, kr @section{argument} in the input signal. @section{argument} freq the cutoff frequency. @section{argument} gain the filter resonance gain, between zero and 4. @section{argument} reset when greater than zero, this will reset the state of the digital filters at the beginning of a computational block. @section{argument} mul @section{argument} add @section{examples} @racketblock[ s.boot; // Play it with the mouse... x = { MoogFF.ar(WhiteNoise.ar(01.1), MouseY.kr(100, 10000, 1), MouseX.kr(0, 4)) }.play(s); x.free; // Mmmm, throbby ( x = { MoogFF.ar( Pulse.ar([40,121], [0.3,0.7]), SinOsc.kr(LFNoise0.kr(0.42).range(0.001, 2.2)).range(30, 4200), 0.83 * 4)}.play(s); ) x.free; :: ]