class:: Monitor summary:: link between busses categories:: Libraries>JITLib>NodeProxy, Live Coding related:: Reference/playN, Classes/NodeProxy, Classes/Bus description:: A general purpose class for monitoring or crosslinking between busses. It supports multichannel expansion and crossfading between settings. It provides optimizations for playing contiguous channels to other contiguous busses (link::#play::) and for more complex routings, such as splitting, spreading etc to multiple channels (link::#playN::). Monitor uses the existing set of link::Classes/SystemSynthDefs:: to do this. code:: { Out.ar(87, SinOsc.ar(MouseX.kr(240, 1000, 1) * [1, 2, 3], 0, 0.2)) }.play; // play three sine tone on channels 87, 88, and 89 x = Monitor.new; // create a new monitor x.play(fromIndex: 87, fromNumChannels: 3, toIndex:0, toNumChannels:2); // play them back to the stereo hardware channels :: ClassMethods:: private::warnPlayN InstanceMethods:: method::play Plays from a bus index with a number of channels to another index with a number of channels, within a target group, or a server. argument::fromIndex bus index from which to read argument::fromNumChannels number of channels to read from. argument::toIndex bus index to which to write. argument::toNumChannels number of channels to write. If this number is larger or smaller than fromNumChannels, wrap around. If nothing is given, uses fromNumChannels. argument::target where to send the synths to (default: server default group) argument::multi keep old links and add new one: this allows you to add layer after layer, otherwise free ther previous mapping (false by default). argument::volume volume at which to monitor argument::fadeTime specifies the fade in and fade out time argument::addAction where, relative to the target to place the monitor group. code:: s.boot; s.scope(16); { Out.ar(87, SinOsc.ar(MouseX.kr(40, 10000, 1) * [1, 2, 3], 0, 0.2)) }.play; x = Monitor.new; x.play(87, 3, 1, 2); x.out = 0; x.stop(3.0); x.play(87, 1, 0, 1); // in > out : now mixes down (wrapping) x.play(89, 1, 0, 2); // in < out : now distributes to 2 channels x.stop; // multiple play x.play(87, 1, 0, 2, multi:true); x.play(88, 1, 0, 2, multi:true); x.play(89, 1, 0, 2, multi:true); x.stop; :: method::playN Plays from an array of bus indices to another array of bus indices with an array of amplitudes, within a target group, or a server. note:: The arguments strong::out::, strong::amp:: and strong::in:: can be nested arrays. see also link::Reference/playN:: The three arguments out, amp, and in will wrap if they do not have the same size, like this: code:: [[0, 1], [0.1], [3, 4, 5]].flop :: :: argument::out array of destination channels. argument::amp array of amplitudes for each channel argument::in array of source channels argument::vol global scaling value for amplitudes argument::fadeTime specifies the fade in and fade out time argument::target where to play (default: server default group) argument::addAction where, relative to the target to place the monitor group. argument::multi keep old links and add new one: this allows you to add layer after layer, otherwise free ther previous mapping (false by default). code:: // examples: args are // outs, amps, ins, vol, fadeTime { Out.ar(87, SinOsc.ar(MouseX.kr(40, 10000, 1) * [1, 2, 3], 0, 0.2)) }.play; x = Monitor.new; ( x.playN( [0, 1, 4], // to these outs [0.1, 0.4, 0.3], // with these volumes [87, 88, 89] // from these ins ); ) ( x.playN( [0, [1, 3, 2], 4], // outs can be nested: 87 -> 0, 88 -> [1, 3, 2], 89 -> 4 [0.1, [0.4, 0.2, 0.1], 0.3], // with nested volumes 0.1, [0.4, 0.2, 0.1], and 0.3 [87, 88, 89]); // reading from these ins ) // can also set global volume and fadetime x.playN(vol: 0.0, fadeTime:4); :: method::stop Stops within the fadeTime. note::this keeps all the settings, so when using code::play:: next time, it will play in the same configuration, overriding only values provided.:: code:: { Out.ar(87, SinOsc.ar(MouseX.kr(340, 1000, 1) * [1, 2, 3], 0, 0.2)) }.play; x = Monitor.new.play(87, 3, 0, fadeTime: 3); x.stop; x.play; :: argument::argFadeTime The time for fading out all routing synths. method::clear Stops within the fadeTime. note::unlike code::stop::, this removes all the settings.:: method::vol Set the volume. code:: { Out.ar(87, SinOsc.ar(MouseX.kr(340, 1000, 1) * [1, 2, 3], 0, 0.2)) }.play; x = Monitor.new.play(87, 3, 0, fadeTime: 3); x.vol = 0.3; x.stop; :: method::out Set or get the first output index. method::outs Set or get the array of output bus indices. method::ins Set or get the array of input bus indices. method::amps Set the array of amplitudes. method::fadeTimes Set or get the array of fadeTimes. method::fadeTime Set one single fadeTime for the next transition (may be a stop or a new play). method::isPlaying Returns true if the group is still playing. method::group Return the group in which all mapping synths are running. method::numChannels Return the number of input channels. method::copy Return a copy of the receiver, with the same channel setting, but not running. You can run it with the settings by sending it the link::#play:: message, and pass in any modifications you want to make. method::playToBundle Adds all playing osc messages to a bundle, passed as an argument. The bundle object should implement the method strong::.add:: private::hasSeriesOuts, newGroupToBundle, playNBusToBundle, playNToBundle, stopToBundle, updateDefault, usedPlayN