class:: LFNoise2 summary:: Quadratic noise. related:: Classes/LFClipNoise, Classes/LFDClipNoise, Classes/LFDNoise0, Classes/LFDNoise1, Classes/LFDNoise3, Classes/LFNoise0, Classes/LFNoise1 categories:: UGens>Generators>Stochastic Description:: Generates quadratically interpolated random values at a rate given by the nearest integer division of the sample rate by the code::freq:: argument. note:: quadratic interpolation means that the noise values can occasionally extend beyond the normal range of +-1, if the freq varies in certain ways. If this is undesirable then you might like to clip2 the values, or use a linearly-interpolating unit instead. :: classmethods:: method::ar, kr argument::freq Approximate rate at which to generate random values. argument::mul Output will be multiplied by this value. argument::add This value will be added to the output. Examples:: code:: { LFNoise2.ar(1000, 0.25) }.play; // modulate frequency { LFNoise2.ar(XLine.kr(1000, 10000, 10), 0.25) }.play; // as frequency modulator ( { SinOsc.ar( LFNoise2.ar(4, 400, 450), 0, 0.2 ) }.play; ) // freq is the rate of interpolation points { var freq = 1000; [LFNoise2.ar(freq), Impulse.ar(freq)] }.plot ::