class:: DynKlank summary:: Bank of resonators. related:: Classes/Klang, Classes/Klank categories:: UGens>Generators>Deterministic, UGens>Filters>Linear Description:: DynKlank is a bank of frequency resonators which can be used to simulate the resonant modes of an object. Each mode is given a ring time, which is the time for the mode to decay by 60 dB. Unlike link::Classes/Klank::, all parameters in DynKlank can be changed in real-time after it has been started. Note:: The amplitude of the resulting signal depends on the server's sample rate. See link::Classes/Ringz#Interaction with sample rate#Ringz: Interaction with sample rate:: for details. :: classmethods:: method::ar, kr argument::specificationsArrayRef A Ref to an Array of three Arrays: code::[frequencies, amplitudes, ringtimes]:: definitionlist:: ## frequencies: || An Array of filter frequencies. ## amplitudes: || An Array of filter amplitudes, or nil. If nil, then amplitudes default to 1.0. ## ring times: || An Array of 60 dB decay times for the filters. :: All subarrays, if not nil, should have the same length. argument::input The excitation input to the resonant filter bank. argument::freqscale A scale factor multiplied by all frequencies at initialization time. argument::freqoffset An offset added to all frequencies at initialization time. argument::decayscale A scale factor multiplied by all ring times at initialization time. Examples:: Four resonators each at maximum amplitude of 1.0 and ring times of 1 second, different exciters and no scaling: Note:: Watch the ` before the opening bracket of the parameter array! Also see link::Guides/Multichannel-Expansion:::: code:: { DynKlank.ar(`[[800, 1071, 1153, 1723], nil, [1, 1, 1, 1]], Impulse.ar(2, 0, 0.1)) }.play; { DynKlank.ar(`[[800, 1071, 1353, 1723], nil, [1, 1, 1, 1]], Dust.ar(8, 0.1)) }.play; { DynKlank.ar(`[[800, 1071, 1353, 1723], nil, [1, 1, 1, 1]], PinkNoise.ar(0.007)) }.play; { DynKlank.ar(`[[200, 671, 1153, 1723], nil, [1, 1, 1, 1]], PinkNoise.ar([0.007,0.007])) }.play; :: Changing parameters in realtime: code:: ( // change freqs and ringtimes with mouse { var freqs, ringtimes; freqs = [800, 1071, 1153, 1723] * MouseX.kr(0.5, 2, 1); ringtimes = [1, 1, 1, 1] * MouseY.kr(0.1, 10, 1); DynKlank.ar(`[freqs, nil, ringtimes ], Impulse.ar(2, 0, 0.1)) }.play; ) ( // set them from outside later: SynthDef('help-dynKlank', { var freqs, ringtimes, signal; freqs = Control.names([\freqs]).kr([800, 1071, 1153, 1723]); ringtimes = Control.names([\ringtimes]).kr([1, 1, 1, 1]); signal = DynKlank.ar(`[freqs, nil, ringtimes ], Impulse.ar(2, 0, 0.1)); Out.ar(0, signal); }).add; ) a = Synth('help-dynKlank'); a.setn(\freqs, Array.rand(4, 500, 2000)); a.setn(\ringtimes, Array.rand(4, 0.2, 4) ); // create multichannel controls directly with literal arrays: ( SynthDef('help-dynKlank', {| freqs (#[100, 200, 300, 400]), amps (#[1, 0.3, 0.2, 0.05]), rings (#[1, 1, 1, 2])| Out.ar(0, DynKlank.ar(`[freqs, amps, rings], WhiteNoise.ar * 0.001)) }).add ) a = Synth('help-dynKlank'); a.setn(\freqs, Array.rand(4, 500, 2000)); a.setn(\amps, Array.exprand(4, 0.01, 1)); { Out.kr(102, MouseX.kr(1, 2) * Array.rand(4, 500, 2000)) }.play; a.mapn(\freqs, 102, 4); ::