class:: BAllPass summary:: All Pass Filter categories:: UGens>Filters>BEQSuite related:: Classes/SOS, Classes/BLowPass, Classes/BLowPass4, Classes/BHiPass, Classes/BHiPass4, Classes/BPeakEQ, Classes/BLowShelf, Classes/BHiShelf, Classes/BBandPass, Classes/BBandStop description:: The B equalization suite is based on the Second Order Section (link::Classes/SOS::) biquad UGen. note:: Biquad coefficient calculations imply certain amount of CPU overhead. These plugin UGens contain optimizations such that the coefficients get updated only when there has been a change to one of the filter's parameters. This can cause spikes in CPU performance and should be considered when using several of these units. :: classmethods:: method:: ar argument:: in input signal to be processed. argument:: freq center frequency. WARNING: due to the nature of its implementation frequency values close to 0 may cause glitches and/or extremely loud audio artifacts! argument:: rq the reciprocal of Q. bandwidth / cutoffFreq. argument:: mul argument:: add examples:: code:: s.boot; ( z = { // thru BAllPass.ar( SoundIn.ar([0, 1]), MouseX.kr(10, 18000, \exponential), 0.8, // rq 0.5); // mul }.play) z.release; ( z = { // like a bandpass var sig; sig = SoundIn.ar([0,1]), * 0.5; BAllPass.ar(sig, MouseX.kr(10, 18000, \exponential), 0.8) + sig.neg }.play) z.release; ::