Some UGens set a 'done' flag when they are finished playing. FreeSelfWhenDone will free the enclosing synth when this flag is set to true.
See Done for a complete list of these UGens.
Note that many of these UGens have doneActions, which are another way of accomplishing the same thing. See Done for more detail.
src |
the UGen to check for done. |
s.boot; // simple example ( { var env; env = Line.kr(0, 1, 1); FreeSelfWhenDone.kr(env); // free synth at end of line SinOsc.ar(200, 0, 0.5) * env }.play; ) // the previous example works, because FreeSelfWhenDone operates on the Line // this version won't work ( { var env, output; env = Line.kr(0, 1, 1); output = SinOsc.ar(200, 0, 0.5) * env; output.postln; // output is a BinaryOpUGen, which has no 'done' flag FreeSelfWhenDone.kr(output); // won't ever be done output }.play; ) // record for four seconds b = Buffer.alloc(s, 44100 * 4.0, 1); ( SynthDef("help-RecordBuf",{ arg out=0,bufnum=0; var formant, recbuf; formant = Formant.ar(XLine.kr(400,1000, 4), 2000, 800, 0.125); recbuf = RecordBuf.ar(formant, bufnum, recLevel: Line.kr(1, 1), loop: 0); // The RecordBuf doesn't loop, so you can check it for 'done' status FreeSelfWhenDone.kr(recbuf); }).play(s,[\out, 0, \bufnum, b]); ) // play it back ( SynthDef("help-RecordBuf play",{ arg out=0,bufnum=0; var playbuf; playbuf = PlayBuf.ar(1,bufnum); FreeSelfWhenDone.kr(playbuf); // frees the synth when the PlayBuf is finished Out.ar(out, playbuf); }).play(s,[\out, 0, \bufnum, b]); )