SuperCollider CLASSES

Event

an environment that represents an action

Description

An Event is an Environment that specifies an action to be taken in response to a -play message. The key/value pairs within the Event specify the parameters of that action. Most methods, Event inherits from its superclasses, especially from Dictionary.

Class Methods

Class variables

*parentEvents

An IdentityDictionary of useful parent events.

*partialEvents

An IdentityDictionary of Events that define the default values and functions for different aspects of note generation (timing, volume, pitch, server to use, etc).

Creation methods

*new (n: 8, proto, parent, know: true)

create an event with initial size n.

Arguments:

n

Initial size.

proto

May be provided as another event which is used to override keys in the event.

parent

May be provided as another event which is used to provide default keys for the event without modifying it.

know

If know is set to True, the event will respond to appropriate message calls. See Environment for more details.

*default

Returns an empty event with .defaultParentEvent as parent.

*silent (dur: 1, inEvent)

Returns an event that describes a pause of dur duration.

*addEventType (type, func)

Event types define alternate play functions that are selected by the value of ~type.

Arguments:

type

A name (usually a symbol) for the event type, which can be used to select it

func

A function which optionally takes the server as a first argument

Event.addEventType(\happyEvent, { ("I am so happy to be silent sometimes, says" + ~who).postln; });
Pbind(\type, \happyEvent, \who, Prand(["Alice", "Bob", "Eve"], inf), \dur, Pwhite(0.1, 1.0, inf)).play;

// To a certain degree, it is possible to reuse some of another event type's functionality:
(
Event.addEventType(\happyEvent, { |server|
    ~octave = [5, 6, 7]; // always play three octaves
    ~detune = 10.0.rand2; // always play a bit out of tune
    ~type = \note; // now set type to a different one
    currentEnvironment.play;
});
Pbind(\type, \happyEvent, \degree, Pseq([0, 1, 2, 3, 4, 4, 5, 5, 5, 5, 4, 2, 3, 2, 3, 1], inf), \dur, Pwhite(0.1, 1.0, inf)).play;
);

*makeDefaultSynthDef

This method is called in order to build the default SynthDef, which is stored under the key \default

SynthDef(\default, { Out.ar(0, Line.kr(0.3, 0, 0.5) * SinOsc.ar(Rand(300, 500.0)) ) }).add; // overwrite default
(freq: 600).play;
Event.makeDefaultSynthDef; // reset default
(freq: 600).play;

Inherited class methods

Undocumented class methods

*checkIDs (id, server)

From extension in /Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Streams/NodeEvents.sc

*makeParentEvents

Instance Methods

-play

Play the event. This evaluates the function at \play.

(freq: 800).play;
(play: {  "I rather do something else: ".post; ~x.postln; }, x: 800.rand).play;

-delta

Returns the inter onset time - the time delay until the next event in a sequence. This usually depends on \dur and \stretch, but may be overridden by specifying \delta directly.

Pn((dur: 2, freq:8000)).play;

-next (inval)

Combines an event given in the argument with the current event. This is used to enable events to be composed.

(a: 6, b: 7).next((c: 100));

-embedInStream (event)

From superclass: Dictionary

Arguments:

event

The inval, usually in an event stream. See also Event.

If the event is not nil, yields a copy, adding all the elements of the receiver event (this leaves the receiver unchanged). If it is nil, return the receiver.

a = (note: 2);
b = (note: [3, 5]);
Pseq([a, b]).play;

If a key "embedInStream" is given, use this function instead. The behaviour of the event can be configured easily this way.

The arguments event (the receiver) and inevent (the inevent) are passed to the function.

NOTE: In infinite patterns, you must call yield or embedInStream in the function, otherwise it will loop forever.
(
a = (
    pattern: Pbind(\note, Pgeom(1, 1.1, { 20.rand }), \dur, 0.05),
    embedInStream: { |event, inevent| event[\pattern].embedInStream(inevent) }
);
b = (note: [3, 5]);
c = (freq: 402, dur: 0.3);
Prand([a, b, c], inf).trace.play;
)

// change the events while playing
c[\freq] = [900, 1002, 1102];
c[\freq] = [200, 101, 1102];

A generator for dictionaries:

(
d = (
    a: 5, b: 7, c: 1,
    rout: Routine { |inval|
        inf.do { |i|
            var event = d.copy.put(\count, i);
            inval = event.embedInStream(inval);
        }
    }
);
)

// draw new values
d.rout.((z:999));
d.rout.((z:1, a:0));
d.rout.(());

-playAndDelta (cleanup, mute)

Used by EventStreamPlayer to play Events and obtain a time increment.

-isRest

Returns true if the event will be played as a rest, and false otherwise. See Rest for a more complete discussion of rests in event patterns.

-asUGenInput

Calls -asControlInput.

-asControlInput

Enables events to represent the server resources they created in an Event.

Methods that allow Events to provide user control for Synths on Groups

-synth

From extension in /Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Streams/NodeEvents.sc

Makes the event a control interface to the resultant Synth when played.

-group

From extension in /Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Streams/NodeEvents.sc

Makes the event a control interface to the resultant Group when played. This is experimental, does not work consistently yet.

-stop

From extension in /Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Streams/NodeEvents.sc

Free the Synth or Group.

-pause

From extension in /Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Streams/NodeEvents.sc

Pause the Synth or Group.

-resume

From extension in /Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Streams/NodeEvents.sc

Resume the Synth or Group.

-release (releaseTime)

From extension in /Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Streams/NodeEvents.sc

Release the Synth or Group.

-set ( ... args)

From extension in /Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Streams/NodeEvents.sc

Set a control value in the Synth or Group. (key1, val1, ....)

a = (note: 2).play;
a.set(\freq, 700);
a.release;

Inherited instance methods

Undocumented instance methods

-asEvent

From extension in /Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Streams/Rest.sc

-asEventStreamPlayer

From extension in /Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Streams/NodeEvents.sc

-asGroup

From extension in /Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Streams/NodeEvents.sc

-asOSC

From extension in /Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Control/asScore/asScore.sc

-buildForProxy (proxy, channelOffset: 0)

From extension in /Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/JITLib/ProxySpace/wrapForNodeProxy.sc

-free

From extension in /Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Streams/NodeEvents.sc

-isPlaying

-isPlaying = val

From superclass: Object

-isRunning = val

-nodeID

From extension in /Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Streams/NodeEvents.sc

-proxyControlClass

From extension in /Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/JITLib/ProxySpace/wrapForNodeProxy.sc

-sendOSC (msg)

From extension in /Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Streams/NodeEvents.sc

-split (key: 'id')

From extension in /Applications/SuperCollider.app/Contents/Resources/SCClassLibrary/Common/Streams/NodeEvents.sc

-synchWithQuant (quant)

Basic Usage

Events can be written as a series of key value pairs enclosed in parentheses. Empty parentheses will create an empty event. They may be also used for object prototyping - see Environment for more details.

Event as a name space for keeping objects

Because of this simple syntax, Events are often used as name space for keeping objects:

// using an event to store values
q = (n: 10, x: [1, 2, 3]);
q[\y] = q[\x] * q[\n];    // similar to ~y = ~x * ~n, but in a separate name space
q.y = q.x * q.n;    // shorter way to do the same (pseudo-methods)
q.y;            // [ 100, 200, 300 ]

Event for specifying different things to happen

Event provides a .defaultParentEvent that defines a variety of different event types and provides a complete set of default key/value pairs for each type. The type is determined by the value of the key \type which defaults to \note. Note events create synths on the server.

( ).play;            // the default note
(freq: 500, pan: -1) .play;    // 500 Hz, panned left
(play: { ~what.postln }, what: "hello happening").play;    // something else

Per default, the play message derives its behaviour from the .defaultParentEvent, which provides many default values, such as default instrument (\default), note (0), legato (0.8) and so on. Depending on the event type, these may differ completely and need not even represent a sound.

Events and SynthDefs

The key used to select what synthdef is to be played is \instrument. In order to use a SynthDef with an Event, send it an add message. This creates a description of the SynthDef that the event can consult to determine its control names. The values of these names in the event are used when the event is played. (See SynthDesc for details.)

(
SynthDef(\pm, { |out=0, freq=440, amp=0.1, pan=0, gate=1, ratio = 1, index = 1, ar = 0.1, dr = 0.1|
    var z;
    z = LPF.ar(
        PMOsc.ar(freq, freq * ratio, Linen.kr(gate, ar,index, dr), 0, 0.3),
        XLine.kr(Rand(4000, 5000), Rand(2500, 3200), 1)
    ) * Linen.kr(gate, 0.01, 0.7, dr, 2);
    OffsetOut.ar(out, Pan2.ar(z, pan, amp));
}).add;
);

(instrument: \pm).play;

(instrument: \pm, ratio: 3.42, index: 12, freq: 150, ar: 8, dr: 3, sustain: 10).play;
NOTE: The use of OffsetOut in the SynthDef prevents irregularities that can result from the interaction of the timing of a sequence of notes and the control rate of the Server.

Multi-channel Expansion

If a key relevant to the action is assigned an Array, the action is repeated on each element of the array:

(degree: (0..12)).play;        // a diatonic cluster

If several keys are assigned arrays, the action is repeated for each element of the largest array. Smaller arrays are rotated through repeatedly. Here are some examples:

// every other note of the diatonic cluster: stacked thirds
(degree: (0..12), amp: [0, 0.1]).play;

// every other note of the semitone cluster: a wholetone cluster again
(note: (0..12), amp: [0, 0.1]).play;

// every third note of the semitone cluster: a diminished chord
(note: (0..12), amp: [0, 0, 0.1]).play;

// the same with different sustain times
(note: (0..12), amp: [0, 0, 0.1], sustain:[0.1, 0.3, 1.3, 2.5]).play;

// timingOffset gives a tempo-relative offset time to each synth
(instrument: \pm, ratio: [2.3, 4.5, 1.7], timingOffset: [0, 1.2, 3], sustain: [0.2, 2, 1]).play;

In the \note event, all keys multichannel expand apart from: \instrument, \dur, \delta, \strum.

Arrayed Arguments

It is possible to assign an array to one of a SynthDef's control names. For example:

(
SynthDef(\test, { | out = 0, amp = 0.01, freq = #[300,400,400], pan, gate = 1 |
    var audio, env;
    audio = Mix.ar(Pulse.ar(freq, 0.5));    // this is a mixture of three oscillators
    env = Linen.kr(gate, susLevel: amp , doneAction: 2);    // envelope deletes the synt when done
    audio = audio * env;
    OffsetOut.ar(0, audio );
}).add;
)

Within an event, arrayed arguments of this sort must be enclosed within an additional array to distinguish them from arguments intended for multi-channel expansion.

// one synth, use enclosing array to prevent multi-channel expansion
(instrument: \test, note: [[0, 2, 4]]).play;

// two synths
(instrument: \test, note: [[0, 2, 4], [6, 8, 10]]).play;

Events and Patterns

Events are closely integrated with the Patterns library. Different patterns can be bound to different keys (or collections of keys) to specify the resultant music. See the help files Pattern and Pbind and the tutorials Understanding Streams, Patterns and Events - Part 4 and Understanding Streams, Patterns and Events - Part 5 for more details on Patterns.

Patterns that return events may be played on a clock: dur specifies the time between two subsequent events.

// Pseq returns one item in the list after the other
(
Pseq([
    (note: 2, sustain: 1, dur: 1.5),
    (note: [5, 7], sustain: 0.5, dur: 0.8),
    (note: [2, 6], sustain: 1, dur: 0.8)
]).play;
)

// Pbind binds parameters to events:
(
Pbind(
    \note, Pseq([2, [5, 7], [2, 6]]),
    \sustain, Pseq([1, 0.5, 1]),
    \dur, Pseq([1.5, 0.8, 0.8])
).play;
)

// per-event timing may be specified:
(
Pbind(
    \note, Pseq([[0, 9], [5, 7], [2, 6]], inf),
    \sustain, Pseq([1, 0.5, 1], inf),
    \dur, Pseq([1.5, 0.8, 0.8], inf),
    \timingOffset, Pseq([[0, 0.3], [0, 0.01]], inf)
).play;
)

Here is an example that illustrates some more of the keys defined by the .defaultParentEvent. Note that it is equivalent to write Pbind(\key, val, ...) and Pbind(*[key: val, ...]).

(
Pbind(*[
    stepsPerOctave:    Pstep(Pseq((2..12).mirror, inf),12),    // 3 - 12 tone e.t. scales
    note:        Pseq((0..12).mirror, inf),        // play full notes up and down
    ctranspose:    Pwhite(-0.2, 0.2),            // detune up to +-20 cents
    detune:        Pwhite(-1.0, 1.0),            // detune up to 1 Hz
    sustain:    Prand([0.2, 0.2, 0.2, 4], inf),     // notes last 0.2 or 4 seconds
                // 1 in 6 chance waits 0.8 seconds:
    dur:        Prand([0.2, 0.2, 0.2, 0.2, 0.2, 0.8], inf),
    db:        Pstep(Pseq([-15, -25, -20, -25], inf), 0.8)// 4 beat accent structure
]).play;
)

Event's play method

When an Event (or any other Environment) receives a use(function) message, it sets itself to be currentEnvironment, evaluates the function, and restores the original value of currentEnvironment. This allows the function to access and alter the contents of the event using the following shortcuts: ~keyName which is equivalent to currentEnvironment.at(keyName) and ~keyName = value which is equivalent to currentEnvironment.put(keyName, value).

We will write ~keyName whenever referring to the value stored at the key keyName in the event.

Here is the definition of Event's play method:

play {
    if (parent.isNil) { parent = defaultParentEvent };
    this.use { ~play.value };
}

Thus we can see that the .defaultParentEvent is used unless otherwise specified and the function stored in ~play is executed in the context of the Event. It can be replaced in a given event for different behavior:

(a: 6, b: 7, play: { (~a * ~b).postln }).play;

Timing control with Event's delta method

Events also specify timing within a Pattern. Event's delta method returns the value of ~delta or, if that is nil, ~dur * ~stretch.

Patterns are played by TempoClocks, which have their own tempo controls. This tempo which can be controlled through ~tempo in the event. Changes to the tempo affect everything else scheduled by the TempoClock, so tempo provides a global tempo control while stretch provides a control limited to the one pattern.

The structure of defaultParentEvent

 defaultParentEvent

The default event used in most cases. This is a private class variable. See *default.

The default parent event provides the collection of default values and functions needed for the different uses of an Event. These defaults are defined in partialEvents that specify distinct aspects of default parent Event:

playerEvent    // defines ~play, ~type and ~eventTypes
serverEvent    // server, group, addAction
durEvent    // duration, tempo and articulation
ampEvent    // volume, pan, MIDI velocity
pitchEvent    // pitch specified in many different ways
bufferEvent    // buffers on the server
midiEvent    // defines the sending of midi messages

Useful keys for notes

Using Events is largely a matter of overwriting keys. Here is a list of keys useful for defining notes with their default values, grouped by the partialEvent within which they are defined.

Event types

An Event responds to a play message by evaluating ~play in the event, which by default uses the event's type to define the action to be performed. See Event types.