124 lines
4.2 KiB
Text
124 lines
4.2 KiB
Text
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class:: VDiskIn
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summary:: Stream in audio from a file, with variable rate
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categories:: UGens>InOut, UGens>Buffer
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related:: Classes/PlayBuf, Classes/BufRd, Classes/DiskIn
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description::
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Continuously play a longer soundfile from disk. This requires a buffer to be preloaded with one buffer size of sound.
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classmethods::
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method:: ar
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argument:: numChannels
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number of channels
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argument:: bufnum
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buffer number
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Note:: The Buffer's numFrames must be a power of two and is recommended to be at least 65536 -- preferably 131072 or 262144. Smaller buffer sizes mean more frequent disk access, which can cause glitches. ::
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argument:: rate
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controls the rate of playback. Values below 4 are probably fine, but the higher the value, the more disk activity there is, and the more likelihood there will be a problem.
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warning::
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the rate does have a practical limit. The following must be true: rate < Buffer's size / ( 2 * s.options.blockSize) e.g with typical default values, this will be 32768 / (2 * 64) = 256.
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::
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If the rate is too high, the UGen will not execute, posting a warning.
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argument:: loop
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If loop is set to 1, the soundfile will loop.
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argument:: sendID
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If a sendID is given, the UGen sends an OSC message with this ID and the frame index emphasis::relative to the onset of the Synth:: each time it reloads the buffer: code::['/diskin', nodeID, sendID, frame]::.
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The true frame index into the file is determined by the code::startFrame:: given when reading the initial buffer's worth of data, using link::Classes/Buffer#-cueSoundFile:: or link::Classes/Buffer#-read::.
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VDiskIn does not have access to the frame index used to cue the buffer. So, the frame index sent by OSC is always 0 at the start of the synth node.
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The user is responsible for adding the cue point: code::cueStartFrame + msg[3]::.
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discussion::
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This UGen will set the link::Classes/Done##'done' flag:: when finished playing.
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examples::
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code::
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b = Buffer.cueSoundFile(s, Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0, 1);
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x = { VDiskIn.ar(1, b, LFNoise2.kr(0.2).range(0.5, 2), 1, loop:1) }.play;
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b.close;
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// again
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// note the like named instance method, but different arguments
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b.cueSoundFile(Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0);
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x.free; b.close; b.free;
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// cue and play right away
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(
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SynthDef("help-VDiskin", { arg bufnum = 0;
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Out.ar(0, VDiskIn.ar(1, bufnum, MouseX.kr(0.5, 2.0)));
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}).add;
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)
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(
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x = Synth.basicNew("help-VDiskin");
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m = { arg buf; x.addToHeadMsg(nil, [\bufnum, buf])};
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b = Buffer.cueSoundFile(s,Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff",0,1, completionMessage: m);
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)
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x.free; b.close; b.free; // clean up
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// sending back the file position.
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// note:
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// the ugen knows nothing of the loop (apply a modulo).
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// if you load another file, you need to free the buffer and re-allocate it (see below)
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b = Buffer.cueSoundFile(s, Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0, 1, bufferSize: 4096);
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c = SoundFile(Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff").info;
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x = { VDiskIn.ar(1, b, LFNoise2.kr(0.2).range(0.2, 0.9), 1, sendID: 14) }.play;
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// register to receive this message
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(
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o = OSCFunc({ arg msg;
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var sendID = msg[2];
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var index = msg[3];
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msg.postln;
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"id: % pos: % frames (% sec)\n"
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.postf(sendID, index % c.numFrames, (index % c.numFrames / c.sampleRate));
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},'/diskin', s.addr)
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);
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b.close; b.free;
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b.alloc; b.cueSoundFile(Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0); c = SoundFile(Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff").info;
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x.free; b.close; b.free; o.free; // clean up eventually
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::
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The same example in OSC Messaging style, see link::Guides/NodeMessaging::
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code::
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// allocate a disk i/o buffer
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s.sendMsg("/b_alloc", 0, 65536, 1);
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// open an input file for this buffer, leave it open
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s.sendMsg("/b_read", 0, Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0, 65536, 0, 1);
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// create a diskin node
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s.sendMsg("/s_new", "help-VDiskin", x = s.nextNodeID, 1, 1);
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s.sendMsg("/b_close", 0); // close the file (very important!)
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// again
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// don't need to reallocate and Synth is still reading
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s.sendMsg("/b_read", 0, Platform.resourceDir +/+ "sounds/a11wlk01-44_1.aiff", 0, 0, 0, 1);
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s.sendMsg("/n_free", x); // stop reading
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s.sendMsg("/b_close", 0); // close the file.
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s.sendMsg("/b_free", 0); // frees the buffer
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::
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