103 lines
1.8 KiB
Text
103 lines
1.8 KiB
Text
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#lang scribble/manual
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@(require (for-label racket))
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@title{SystemClock}
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@section{categories}
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Scheduling>Clocks
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Clock running on separate accurately timed thread@section{related}
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Classes/AppClock, Classes/TempoClock
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@section{description}
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SystemClock is more accurate than AppClock, but cannot call GUI primitives.
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See link::Classes/Clock:: for general explanation of how clocks operate.
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@section{CLASSMETHODS}
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@section{private}
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prClear
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@section{method}
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sched
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The float you return specifies the delta to resched the function for. Returning nil will stop the task from being rescheduled.
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@racketblock[
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(
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SystemClock.sched(0.0,{ arg time;
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time.postln;
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rrand(0.1,0.9);
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});
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)
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::
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]
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@racketblock[
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(
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SystemClock.sched(2.0,{
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"2.0 seconds later".postln;
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nil;
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});
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)
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::
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]
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@section{method}
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clear
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Clear the SystemClock's scheduler to stop it.
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@racketblock[
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SystemClock.clear;
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::
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]
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@section{method}
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schedAbs
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@racketblock[
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(
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SystemClock.schedAbs( (thisThread.seconds + 4.0).round(1.0),{ arg time;
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("the time is exactly " ++ time.asString
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++ " seconds since starting SuperCollider").postln;
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});
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)
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::
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]
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@section{method}
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play
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Calls to the GUI may not be made directly from actions triggered by SystemClock or incoming socket messages (OSCFunc).
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To get around this, use
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@racketblock[{ }.defer ::. This will execute the function using the AppClock and is equivalent to ]
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@racketblock[AppClock.sched(0, function)::
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]
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@racketblock[
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(
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var w, r;
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w = Window.new("trem", Rect(512, 256, 360, 130));
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w.front;
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r = Routine({ arg time;
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60.do({ arg i;
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0.05.yield;
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{
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w.bounds = w.bounds.moveBy(10.rand2, 10.rand2);
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w.alpha = cos(i*0.1pi)*0.5+0.5;
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}.defer;
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});
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1.yield;
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w.close;
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});
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SystemClock.play(r);
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)
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::
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This example is only to show how to make calls to Cocoa/GUI when scheduling with the SystemClock. If you only wish to control the GUI, use AppClock.
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]
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