rsc3/doc-schelp/HelpSource/Classes/LFNoise2.scrbl

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2022-08-24 13:53:18 +00:00
#lang scribble/manual
@(require (for-label racket))
@title{LFNoise2}
Quadratic noise.@section{related}
Classes/LFClipNoise, Classes/LFDClipNoise, Classes/LFDNoise0, Classes/LFDNoise1, Classes/LFDNoise3, Classes/LFNoise0, Classes/LFNoise1
@section{categories}
UGens>Generators>Stochastic
@section{description}
Generates quadratically interpolated random values at a rate given by
the nearest integer division of the sample rate by the
@racketblock[freq:: argument.
]
@section{note}
quadratic interpolation means that the noise values can occasionally extend beyond the normal range of +-1, if the freq varies in certain ways. If this is undesirable then you might like to clip2 the values, or use a linearly-interpolating unit instead.
::
@section{classmethods}
@section{method}
ar, kr
@section{argument}
freq
Approximate rate at which to generate random values.
@section{argument}
mul
Output will be multiplied by this value.
@section{argument}
add
This value will be added to the output.
@section{Examples}
@racketblock[
{ LFNoise2.ar(1000, 0.25) }.play;
// modulate frequency
{ LFNoise2.ar(XLine.kr(1000, 10000, 10), 0.25) }.play;
// as frequency modulator
(
{ SinOsc.ar(
LFNoise2.ar(4, 400, 450),
0, 0.2
)
}.play;
)
// freq is the rate of interpolation points
{ var freq = 1000; [LFNoise2.ar(freq), Impulse.ar(freq)] }.plot
::
]