286 lines
7.7 KiB
Text
286 lines
7.7 KiB
Text
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class:: Klank
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summary:: Bank of resonators
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related:: Classes/DynKlank, Classes/Klang
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categories:: UGens>Generators>Deterministic, UGens>Filters>Linear
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Description::
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Klank is a bank of fixed frequency resonators which can be used to
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simulate the resonant modes of an object. Each mode is given a ring time,
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which is the time for the mode to decay by 60 dB.
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Note::for dynamic changes of parameters refer to link::Classes/DynKlank:: ::
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Note::
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The amplitude of the resulting signal depends on the server's sample rate. See link::Classes/Ringz#Interaction with sample rate#Ringz: Interaction with sample rate:: for details.
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::
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Klank is a bank of Ringz filters. link::Classes/Formlet:: is equivalent to code::Ringz.ar(... decay...) - Ring.ar(... attack...)::. Therefore, a more efficient way to make a bank of fixed-parameter Formlet filters is code::Klank(`decaySpecs, ...) - Klank.ar(`attackSpecs, ...):: or code::Klank.ar(`specs, ..., decayscale: decay) - Klank.ar(`specs, ..., decayscale: attack)::.
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classmethods::
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method::ar
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argument::specificationsArrayRef
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A link::Classes/Ref:: to an link::Classes/Array:: of three Arrays:
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definitionlist::
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## frequencies: || An Array of filter frequencies.
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## amplitudes: || an Array of filter amplitudes, or nil. If nil, then amplitudes default to 1.0.
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## ring times: || an Array of 60 dB decay times in seconds for the filters.
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::
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All subarrays, if not nil, should have the same length.
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argument::input
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The excitation input to the resonant filter bank.
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argument::freqscale
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A scale factor multiplied by all frequencies at initialization time.
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argument::freqoffset
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An offset added to all frequencies at initialization time.
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argument::decayscale
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A scale factor multiplied by all ring times at initialization time.
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discussion::
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The parameters in code::specificationsArrayRef:: can't be changed after it has been started.
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For a modulatable but less efficient version, see link::Classes/DynKlank::.
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Examples::
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Four resonators each at maximum amplitude of 1.0 and ring times of 1 second, different exciters and no scaling:
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Note:: Watch the ` before the opening bracket of the parameter array! Also see link::Guides/Multichannel-Expansion::::
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code::
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{ Klank.ar(`[[800, 1071, 1153, 1723], nil, [1, 1, 1, 1]], Impulse.ar(2, 0, 0.1)) }.play;
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{ Klank.ar(`[[800, 1071, 1353, 1723], nil, [1, 1, 1, 1]], Dust.ar(8, 0.1)) }.play;
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{ Klank.ar(`[[800, 1071, 1353, 1723], nil, [1, 1, 1, 1]], PinkNoise.ar(0.007)) }.play;
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{ Klank.ar(`[[200, 671, 1153, 1723], nil, [1, 1, 1, 1]], PinkNoise.ar([0.007, 0.007])) }.play;
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::
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Three resonators at maximum amplitude of 1.0, random frequency and ring times.
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Excited by two pulses at 2 and 2.5 Hz:
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code::
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(
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play({
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Klank.ar(`[
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Array.rand(12, 800.0, 4000.0), // frequencies
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nil, // amplitudes (default to 1.0)
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Array.rand(12, 0.1, 2) // ring times
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], Decay.ar(Impulse.ar(4), 0.03, ClipNoise.ar(0.01)))
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})
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)
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::
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link::Guides/Multichannel-Expansion:: via an array of specs
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(note the ` before the opening bracket of the parameter array!):
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code::
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(
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{
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Klank.ar([ // the multichannel-expansion
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`[[500, 1078, 1201.5, 1723], nil, [1, 1, 0.5, 0.3]], // left channel
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`[[700, 1071, 1053, 1723], nil, [1, 1, 1, 1]] // right channel
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], Impulse.ar([1.5, 1.875], 0, 0.1))
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}.play
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);
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// expanding specs within the parameter array
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{ Klank.ar(`[[[800, 6000], 1071, [1153, 8000], 1723], nil, [1, 1, 1, 1]], Impulse.ar([2, 3], 0, 0.1)) }.play;
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::
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A SynthDef that generates 4 partials used in different configurations:
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code::
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(
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SynthDef(\help_Klank, { arg out=0, i_freq;
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var klank, n, harm, amp, ring;
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// harmonics
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harm = \harm.ir(Array.series(4, 1, 1).postln);
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// amplitudes
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amp = \amp.ir(Array.fill(4, 0.05));
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// ring times
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ring = \ring.ir(Array.fill(4, 1));
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klank = Klank.ar(`[harm, amp, ring], {ClipNoise.ar(0.003)}.dup, i_freq);
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Out.ar(out, klank);
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}).add;
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)
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// nothing special yet, just using the default set of harmonics.
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a = Synth(\help_Klank, [\i_freq, 300]);
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b = Synth(\help_Klank, [\i_freq, 400]);
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c = Synth(\help_Klank, [\i_freq, 533.33]);
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d = Synth(\help_Klank, [\i_freq, 711.11]);
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a.free;
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b.free;
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c.free;
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d.free;
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a = Synth(\help_Klank, [\i_freq, 500, \harm, [4, 1, 3, 5, 7]]);
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a.free;
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// set geometric series harmonics
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a = Synth(\help_Klank, [\i_freq, 500, \harm,Array.geom(4, 1, 1.61)]);
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a.free;
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// set harmonics, ring times and amplitudes
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(
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a = Synth(\help_Klank, [
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\i_freq, 500,
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\harm, [4, 1, 3, 5, 7],
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\ring, Array.fill(4, 0.1), // set shorter ring time
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\amp, Array.fill(4, 0.2) // set louder amps
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])
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);
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::
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Advanced examples:
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code::
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// -- overlap texture
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(
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SynthDef("help-KlankOverlapTexture",
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{|out = 0, freqs = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], rings = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], atk = 5, sus = 8, rel = 5, pan = 0|
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var e = EnvGen.kr(Env.linen(atk, sus, rel, 1, 4), doneAction: Done.freeSelf);
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var i = Decay.ar(Impulse.ar(Rand(0.8, 2.2)), 0.03, ClipNoise.ar(0.01));
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var z = Klank.ar(
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`[freqs, nil, rings], // specs
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i // input
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);
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Out.ar(out, Pan2.ar(z*e, pan));
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}).add;
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r = Routine{
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var sustain = 8, transition = 3, overlap = 4;
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var period = transition * 2 + sustain / overlap;
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0.5.wait; // wait for the synthdef to be sent to the server
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inf.do{
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Synth("help-KlankOverlapTexture", [
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\atk, transition,
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\sus, sustain,
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\rel, transition,
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\pan, 1.0.rand2,
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\freqs, {200.0.rrand(4000)}.dup(12),
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\rings, {0.1.rrand(2)}.dup(12)
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]);
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period.wait;
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}
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};
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r.play;
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)
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r.stop; // stop spawning new synths
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// -- frequency and decay scaling
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(
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SynthDef("help-KlankScaling", {|out = 0, freq = 0, rings = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], pan = 0|
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var e = EnvGen.kr(Env(#[1, 1, 0], #[0.4, 0.01]), doneAction: Done.freeSelf);
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var i = Decay.ar(Impulse.ar(0), 0.03, ClipNoise.ar(0.01));
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var z = Klank.ar(
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`[(1..12), nil, rings], // specs (partials, amplitudes, ringtimes)
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i, // input
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freq, // scale to this frequency
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0, // frequency offset
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MouseX.kr(0.2, 3) // scale decay times
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);
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Out.ar(out, Pan2.ar(z*e, pan));
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}).add;
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r = Routine{
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var sustain = 8, transition = 3;
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var mode = #[0, 2, 4, 5, 7, 9, 11, 12, 14, 16, 17, 19, 21, 23, 24];
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0.5.wait; // wait for the synthdef to be sent to the server
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inf.do{|i|
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Synth("help-KlankScaling", [
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\freq, (72 + (mode @@ i)).midicps,
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\rings, {0.1.rrand(2)}.dup(12)
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]);
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0.2.wait;
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}
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};
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r.play;
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)
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r.stop;
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// -- overlap texture 2
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(
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SynthDef("help-KlankOverlapTexture2",
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{|out = 0, freqs = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], rings = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], atk = 5, sus = 8, rel = 5, pan = 0|
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var e = EnvGen.kr(Env.linen(atk, sus, rel, 1, 4), doneAction: Done.freeSelf);
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var i = BrownNoise.ar(0.0012);
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var z = Klank.ar(
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`[freqs, nil, rings], // specs
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i // input
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);
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Out.ar(out, Pan2.ar(z*e, pan));
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}).add;
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r = Routine{
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var sustain = 6, transition = 4, overlap = 5;
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var period = transition*2+sustain/overlap;
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0.5.wait; // wait for the synthdef to be sent to the server
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inf.do {
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Synth("help-KlankOverlapTexture2", [
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\atk, transition,
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\sus, sustain,
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\rel, transition,
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\pan, 1.0.rand2,
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\freqs, {6000.0.linrand+80}.dup(12),
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\rings, {0.1.rrand(3)}.dup(12)
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]);
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period.wait;
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}
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};
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r.play;
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)
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r.stop;
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// -- overlap texture 3
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(
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SynthDef("help-KlankOverlapTexture3",
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{|out = 0, freqs = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], rings = #[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], pan = 0|
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var e = EnvGen.kr(Env(#[1, 1, 0], #[18, 3]), doneAction: Done.freeSelf);
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var i = Decay.ar(Impulse.ar(Rand(0.2, 0.6)), 0.8, ClipNoise.ar(0.001));
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var z = Klank.ar(
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`[freqs, 2, rings], // specs
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i // input
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);
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Out.ar(out, Pan2.ar(z*e, pan));
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}).add;
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r = Routine{
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0.5.wait; // wait for the synthdef to be sent to the server
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inf.do {
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Synth("help-KlankOverlapTexture3", [
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\pan, 1.0.rand2,
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\freqs, {12000.0.linrand+80}.dup(12),
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\rings, {3.rrand(10)}.dup(12)
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]);
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3.wait;
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}
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};
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r.play;
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)
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r.stop;
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::
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