69 lines
1.6 KiB
Text
69 lines
1.6 KiB
Text
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#lang scribble/manual
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@(require (for-label racket))
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@title{Archive}
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storing objects to file@section{categories}
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Collections, Files
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@section{related}
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Classes/Library, Classes/Object, Classes/LibraryBase
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@section{description}
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Archives can write any object to disk and read from file again. Complex structures of objects can thus be restored. Writing an object to file as a strong::compile string:: is usually more readable, but does not account for the internal structure of the object.
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There is only one global instance: Archive.global, which is initialized automatically.
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@section{CLASSMETHODS}
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@section{private}
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initClass
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@section{method}
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global
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set or get the global archive instance
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@section{method}
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archiveDir
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set or get the directory that the archive is written to.
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Default: link::Classes/Platform::.userAppSupportDir.
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@section{method}
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write
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write the global archive now. This is called automatically when SuperCollider quits.
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The default filename is "/archive.sctxar"
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@section{method}
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read
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read the global archive now. This is called automatically when SuperCollider recompiles or starts.
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The default filename is "/archive.sctxar"
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@section{EXAMPLES}
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@racketblock[
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// make a storage place for various objects:
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q = (); // Event
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q[\a_long_array] = Array.rand(128, 0.0, 1.0);
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q[\pi_squared] = pi * pi;
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q[\favourite_sound] = { { SinOsc.ar([300, 330]).sum * LFPulse.kr(2 + [0, 0.01]) * 0.1 }.play };
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q[\same_long_array] = q[\a_long_array]; // same objects may appear several times
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Archive.global.put(\myData, q);
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Archive.global.at(\myData).postcs;
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// after a recompile:
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s.boot;
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q = Archive.global.at(\myData);
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q.postcs;
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q[\favourite_sound].value;
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::
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]
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