50 lines
1.7 KiB
Scheme
50 lines
1.7 KiB
Scheme
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;; (lfd-noise0 rate freq)
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;; (lfd-noise1 rate freq)
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;; (lfd-noise3 rate freq)
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;; lfd-noise0: Dynamic step noise. Like lf-noise0, it generates random
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;; values at a rate given by the freq argument, with two differences:
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;; no time quantization, and fast recovery from low freq values.
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;; lfd-noise1: Dynamic ramp noise. Like lf-noise1, it generates linearly
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;; interpolated random values at a rate given by the freq argument,
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;; with two differences: no time quantization, and fast recovery from
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;; low freq values.
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;; lfd-noise3: Dynamic cubic noise. Like Lf-Noise3, it generates
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;; linearly interpolated random values at a rate given by the freq
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;; argument, with two differences: no time quantization, and fast
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;; recovery from low freq values.
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;; lf-noise0,1,3 quantize to the nearest integer division of the
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;; samplerate, and they poll the freq argument only when scheduled,
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;; and thus seem to hang when freqs get very low).
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;; If you don't need very high or very low freqs, or use fixed freqs,
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;; lf-noise0,1,3 is more efficient.
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;; Try wiggling mouse quickly; Lf-Noise frequently seems stuck,
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;; LFDNoise changes smoothly.
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(audition
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(out 0 (mul (lf-noise0 ar (mouse-x kr 0.1 1000 1 0.1)) 0.1)))
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(audition
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(out 0 (mul (lfd-noise0 ar (mouse-x kr 0.1 1000 1 0.1)) 0.1)))
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;; silent for 2 secs before going up in freq
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(audition
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(out 0 (mul (lf-noise0 ar (x-line kr 0.5 10000 3 remove-synth)) 0.1)))
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(audition
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(out 0 (mul (lfd-noise0 ar (x-line kr 0.5 10000 3 remove-synth)) 0.1)))
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;; lf-noise quantizes time steps at high freqs, lfd-noise does not:
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(audition
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(out 0 (mul (lf-noise0 ar (x-line kr 1000 20000 10 remove-synth)) 0.1)))
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(audition
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(out 0 (mul (lfd-noise0 ar (x-line kr 1000 20000 10 remove-synth)) 0.1)))
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