148 lines
4.4 KiB
Text
148 lines
4.4 KiB
Text
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title:: Polymorphism
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summary:: the ability of different classes to respond to a message in different ways
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categories:: Language>OOP
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related:: Reference/Messages, Reference/Classes, Guides/Intro-to-Objects
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section:: Introduction
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Polymorphism is the ability of different classes to respond to a message in different ways. A message generally has some underlying meaning and it is the responsibility of each class to respond in a way appropriate to that meaning.
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For example, the code::value:: message means "give me the effective value of this object".
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The value method is implemented by these classes (among others):
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definitionlist::
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## Function : || this.value(args)
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## Object : || this.value()
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## Ref : || this.value
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::
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Let's look at how these classes implement the value message.
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subsection:: Object
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Here's the value method in class link::Classes/Object:: :
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code::
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value { ^this }
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::
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It simply returns itself. Since all classes inherit from class Object this means that unless a class overrides code::value::, the object will respond to code::value:: by returning itself.
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code::
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5.postln; // posts itself
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5.value.postln; // value returns itself
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'a symbol'.postln;
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'a symbol'.value.postln;
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[1,2,3].value.postln;
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//etc...
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::
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subsection:: Function
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In class link::Classes/Function:: the value method is a primitive:
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code::
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value { arg ... args;
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_FunctionValue
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// evaluate a function with args
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^this.primitiveFailed
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}
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::
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code::_FunctionValue:: is a C code primitive, so it is not possible to know just by looking at it what it does. However what it does is to evaluate the function and return the result.
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code::
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{ 5.squared }.postln; // posts Instance of Function
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{ 5.squared }.value.postln; // posts 25
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::
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subsection:: Ref
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The link::Classes/Ref:: class provides a way to create an indirect reference to an object. It can be used to pass a value by reference. Ref objects have a single instance variable called code::value::.
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The code::value:: method returns the value of the instance variable code::value::. Here is the class definition for Ref:
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code::
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Ref : AbstractFunction
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{
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var <>value;
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*new { arg thing; ^super.new.value_(thing) }
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set { arg thing; value = thing }
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get { ^value }
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dereference { ^value }
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asRef { ^this }
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//behave like a stream
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next { ^value }
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embedInStream { arg inval;
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^this.value.embedInStream(inval)
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}
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printOn { arg stream;
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stream << "`(" << value << ")";
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}
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storeOn { arg stream;
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stream << "`(" <<< value << ")";
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}
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}
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::
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Here is how it responds :
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code::
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Ref.new(123).postln;
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Ref.new(123).value.postln;
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::
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Ref also implements a message called code::dereference:: which is another good example of polymorphism. As implemented in Ref, dereference just returns the value instance variable which is no different than what the value method does.
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So what is the need for it? That is explained by how other classes respond to dereference. The dereference message means "remove any Ref that contains you".
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In class Object dereference returns the object itself, again just like the value message. The difference is that no other classes override this method. So that dereference of a Function is still the Function.
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definitionlist::
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## Object : || this.dereference()
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## Ref : || this.dereference()
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::
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code::
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5.value.postln;
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{ 5.squared }.value.postln;
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Ref.new(123).value.postln;
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5.dereference.postln;
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{ 5.squared }.dereference.postln;
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Ref.new(123).dereference.postln;
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::
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section:: Play
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Yet another example of polymorphism is play. Many different kinds of objects know how to play themselves.
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subsection:: Function
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code::
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{ PinkNoise.ar(0.1) }.play;
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::
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subsection:: AppClock
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code::
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(
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var w, r;
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w = Window.new("trem", Rect(512, 256, 360, 130));
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w.front;
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r = Routine({ arg appClockTime;
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["AppClock has been playing for secs:",appClockTime].postln;
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60.do({ arg i;
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0.05.yield;
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w.bounds = w.bounds.moveBy(10.rand2, 10.rand2);
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w.alpha = cos(i*0.1pi)*0.5+0.5;
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});
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1.yield;
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w.close;
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});
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AppClock.play(r);
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)
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::
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subsection:: SynthDef
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code::
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(
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x = SynthDef("Help-SynthDef", { arg out=0;
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Out.ar(out, PinkNoise.ar(0.1))
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}).play;
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)
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::
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subsection:: Pattern
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code::
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Pbind(\degree, Pseq([0, 1, 2, 3],inf)).play;
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::
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section:: Conclusion
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Polymorphism allows you to write code that does not assume anything about the implementation of an object, but rather asks the object to "do what I mean" and have the object respond appropriately.
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