77 lines
1.7 KiB
Text
77 lines
1.7 KiB
Text
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class:: Spring
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summary:: physical model of resonating spring
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categories:: UGens>Filters>Nonlinear, UGens>Generators>PhysicalModels
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related:: Classes/Ball, Classes/TBall
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description::
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models the force of a resonating spring
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classmethods::
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method:: ar, kr
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argument::in
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modulated input force
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argument::spring
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spring constant (incl. mass)
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argument::damp
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damping
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examples::
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code::
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// trigger gate is mouse button
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// spring constant is mouse x
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// mouse y controls damping
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(
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{
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var inforce, outforce, freq, k, d;
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inforce = K2A.ar(MouseButton.kr(0,1,0)) > 0;
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k = MouseY.kr(0.1, 20, 1);
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d = MouseX.kr(0.00001, 0.1, 1);
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outforce = Spring.ar(inforce, k, d);
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freq = outforce * 400 + 500; // modulate frequency with the force
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SinOsc.ar(freq, 0, 0.2)
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}.play;
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)
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// several springs in series.
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// trigger gate is mouse button
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// spring constant is mouse x
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// mouse y controls damping
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(
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{ var m0, m1, m2, m3, d, k, inforce;
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d = MouseY.kr(0.00001, 0.01, 1);
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k = MouseX.kr(0.1, 20, 1);
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inforce = K2A.ar(MouseButton.kr(0,1,0)) > 0;
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m0 = Spring.ar(inforce, k, 0.01);
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m1 = Spring.ar(m0, 0.5 * k, d);
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m2 = Spring.ar(m0, 0.6 * k + 0.2, d);
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m3 = Spring.ar(m1 - m2, 0.4, d);
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SinOsc.ar(m3 * 200 + 500, 0, 0.2) // modulate frequency with the force
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}.play;
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)
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// modulating a resonating string with the force
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// spring constant is mouse x
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// mouse y controls damping
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(
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{ var m0, m1, m2, m3, m4, d, k, t;
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k = MouseX.kr(0.5, 100, 1);
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d = MouseY.kr(0.0001, 0.01, 1);
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t = Dust.ar(2);
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m0 = Spring.ar(ToggleFF.ar(t), 1 * k, 0.01);
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m1 = Spring.ar(m0, 0.5 * k, d);
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m2 = Spring.ar(m0, 0.6 * k, d);
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m3 = Spring.ar([m1,m2], 0.4 * k, d);
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m4 = Spring.ar(m3 - m1 + m2, 0.1 * k, d);
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CombL.ar(t, 0.1, LinLin.ar(m4, -10, 10, 1/8000, 1/100), 12)
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}.play;
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)
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::
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