rsc3/doc-schelp/HelpSource/Classes/Resonz.scrbl

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2022-08-24 13:53:18 +00:00
#lang scribble/manual
@(require (for-label racket))
@title{Resonz}
Resonant filter.@section{related}
Classes/Formlet, Classes/RHPF, Classes/RLPF, Classes/Ringz
@section{categories}
UGens>Filters>Linear
@section{description}
This is the same as link::Classes/Ringz:: , except that it has a constant gain at 0 dB instead of being constant skirt.
It is a two pole resonant filter with zeroes at
@racketblock[
z = ±1
::
Based on emphasis::K. Steiglitz, "A Note on Constant-Gain Digital Resonators", Computer Music Journal, vol 18, no. 4, pp. 8-10, Winter 1994::.
]
@section{classmethods}
@section{method}
ar, kr
@section{argument}
in
The input signal.
@section{argument}
freq
Resonant frequency in Hertz.
WARNING: due to the nature of its implementation frequency values close to 0 may cause glitches and/or extremely loud audio artifacts!
@section{argument}
bwr
Bandwidth ratio (reciprocal of Q). rq = bandwidth / centerFreq.
The reciprocal of Q is used rather than Q because it saves a
divide operation inside the unit generator.
@section{argument}
mul
Output will be multiplied by this value.
@section{argument}
add
This value will be added to the output.
@section{Examples}
@racketblock[
{ Resonz.ar(WhiteNoise.ar(0.5), 2000, 0.1) }.play
// modulate frequency
{ Resonz.ar(WhiteNoise.ar(0.5), XLine.kr(1000,8000,10), 0.05) }.play
// modulate bandwidth
{ Resonz.ar(WhiteNoise.ar(0.5), 2000, XLine.kr(1, 0.001, 8)) }.play
// modulate bandwidth opposite direction
{ Resonz.ar(WhiteNoise.ar(0.5), 2000, XLine.kr(0.001, 1, 8)) }.play
::
]