135 lines
2.9 KiB
Text
135 lines
2.9 KiB
Text
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#lang scribble/manual
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@(require (for-label racket))
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@title{Phasor}
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A resettable linear ramp between two levels.@section{categories}
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UGens>Triggers, UGens>Buffer
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@section{description}
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Phasor is a linear ramp between start and end values. When its trigger
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input crosses from non-positive to positive, Phasor's output will jump to
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its reset position. Upon reaching the end of its ramp Phasor will wrap
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back to its start.
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@section{note}
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N.B. Since end is defined as the wrap point, its value is never
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actually output.
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::
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@section{note}
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If one wants Phasor to output a signal with frequency teletype::freq:: oscillating between teletype::start:: and teletype::end::, then the rate should be teletype::(end - start) * freq / sr:: where teletype::sr:: is the sampling rate.
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::
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Phasor is commonly used as an index control with link::Classes/BufRd::
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and link::Classes/BufWr:: .
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@section{classmethods}
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@section{method}
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ar, kr
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@section{argument}
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trig
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When triggered, jump to resetPos (default: 0, equivalent to
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start).
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@section{argument}
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rate
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The amount of change per sample, i.e at a rate of 1 the value of
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each sample will be 1 greater than the preceding sample.
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@section{argument}
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start
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Start point of the ramp.
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@section{argument}
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end
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End point of the ramp.
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@section{argument}
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resetPos
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The value to jump to upon receiving a trigger.
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@section{Examples}
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@racketblock[
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// phasor controls sine frequency: end frequency matches a second sine wave.
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(
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{ var trig, rate, x, sr;
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rate = MouseX.kr(0.2, 2, 1);
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trig = Impulse.ar(rate);
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sr = SampleRate.ir;
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x = Phasor.ar(trig, rate / sr);
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SinOsc.ar(
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[
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LinLin.kr(x, 0, 1, 600, 1000), // convert range from 0..1 to 600..1000
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1000 // constant second frequency
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], 0, 0.2)
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}.play;
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)
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// two phasors control two sine frequencies: mouse y controls resetPos of the second
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(
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{ var trig, rate, x, sr;
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rate = MouseX.kr(1, 200, 1);
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trig = Impulse.ar(rate);
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sr = SampleRate.ir;
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x = Phasor.ar(trig, rate / sr, 0, 1, [0, MouseY.kr(0, 1)]);
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SinOsc.ar(x * 500 + 500, 0, 0.2)
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}.play;
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)
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// use phasor to index into a sound file
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// allocate a buffer with a sound file
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b = Buffer.read(s, Platform.resourceDir +/+ "sounds/a11wlk01.wav");
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// simple playback (more examples: see BufRd)
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// Start and end here are defined as 0 and the number of frames in the buffer.
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// This means that the Phasor will output values from 0 to numFrames - 1 before looping,
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// which is perfect for driving BufRd. (See note above)
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{ BufRd.ar(1, b.bufnum, Phasor.ar(0, BufRateScale.kr(b.bufnum), 0, BufFrames.kr(b.bufnum))) }.play;
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// two phasors control two sound file positions: mouse y controls resetPos of the second
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(
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{ var trig, rate, framesInBuffer;
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rate = MouseX.kr(0.1, 100, 1);
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trig = Impulse.ar(rate);
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framesInBuffer = BufFrames.kr(b.bufnum);
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x = Phasor.ar(trig, BufRateScale.kr(b.bufnum), 0, framesInBuffer,
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[0, MouseY.kr(0, framesInBuffer)]);
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BufRd.ar(1, b.bufnum, x);
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}.play;
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)
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::
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]
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