rsc3/doc-schelp/HelpSource/Classes/MantissaMask.scrbl

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2022-08-24 13:53:18 +00:00
#lang scribble/manual
@(require (for-label racket))
@title{MantissaMask}
Reduce precision.@section{categories}
UGens>Filters>Nonlinear
@section{description}
Masks off bits in the mantissa of the floating point sample value.
This introduces a quantization noise, but is less severe than linearly
quantizing the signal.
@section{classmethods}
@section{method}
ar, kr
@section{argument}
in
The input signal.
@section{argument}
bits
The number of mantissa bits to preserve. A number from 0 to 23.
@section{argument}
mul
Output will be multiplied by this value.
@section{argument}
add
This value will be added to the output.
@section{Examples}
@racketblock[
// preserve only 3 bits of mantissa.
{ MantissaMask.ar(SinOsc.ar(SinOsc.kr(0.2,0,400,500), 0, 0.4), 3) }.play
// the original
{ SinOsc.ar(SinOsc.kr(0.2,0,400,500), 0, 0.4) }.play
// the difference.
(
{
var in;
in = SinOsc.ar(SinOsc.kr(0.2,0,400,500), 0, 0.4);
Out.ar(0, in - MantissaMask.ar(in, 3));
}.play
)
// preserve 7 bits of mantissa.
// This makes the lower 16 bits of the floating point number become zero.
{ MantissaMask.ar(SinOsc.ar(SinOsc.kr(0.2,0,400,500), 0, 0.4), 7) }.play
// the original
{ SinOsc.ar(SinOsc.kr(0.2,0,400,500), 0, 0.4) }.play
// the difference.
(
{
var in;
in = SinOsc.ar(SinOsc.kr(0.2,0,400,500), 0, 0.4);
Out.ar(0, in - MantissaMask.ar(in, 7));
}.play
)
::
]