88 lines
1.8 KiB
Text
88 lines
1.8 KiB
Text
|
#lang scribble/manual
|
||
|
@(require (for-label racket))
|
||
|
|
||
|
@title{LFDNoise0}
|
||
|
Dynamic step noise@section{related}
|
||
|
Classes/LFClipNoise, Classes/LFDClipNoise, Classes/LFDNoise1, Classes/LFDNoise3, Classes/LFNoise0, Classes/LFNoise1, Classes/LFNoise2
|
||
|
@section{categories}
|
||
|
UGens>Generators>Stochastic
|
||
|
|
||
|
|
||
|
@section{description}
|
||
|
|
||
|
|
||
|
Like link::Classes/LFNoise0::, it generates random values at a rate
|
||
|
given by the
|
||
|
@racketblock[freq:: argument, with two differences:
|
||
|
|
||
|
]
|
||
|
@section{list}
|
||
|
|
||
|
## no time quantization
|
||
|
## fast recovery from low freq values @section{footnote}
|
||
|
|
||
|
link::Classes/LFNoise0:: , link::Classes/LFNoise1:: and
|
||
|
link::Classes/LFNoise2:: quantize to the nearest integer division
|
||
|
of the samplerate, and they poll the
|
||
|
@racketblock[freq::
|
||
|
argument only when scheduled; thus they often seem to hang
|
||
|
when freqs get very low.
|
||
|
::
|
||
|
::
|
||
|
|
||
|
|
||
|
If you don't need very high or very low freqs, or use fixed freqs,
|
||
|
link::Classes/LFNoise0:: is more efficient.
|
||
|
|
||
|
|
||
|
]
|
||
|
@section{classmethods}
|
||
|
|
||
|
|
||
|
@section{method}
|
||
|
ar, kr
|
||
|
|
||
|
@section{argument}
|
||
|
freq
|
||
|
Approximate rate at which to generate random values.
|
||
|
|
||
|
@section{argument}
|
||
|
mul
|
||
|
Output will be multiplied by this value.
|
||
|
|
||
|
@section{argument}
|
||
|
add
|
||
|
This value will be added to the output.
|
||
|
|
||
|
@section{Examples}
|
||
|
|
||
|
|
||
|
|
||
|
@racketblock[
|
||
|
// try wiggling mouse quickly;
|
||
|
// LFNoise frequently seems stuck, LFDNoise changes smoothly.
|
||
|
|
||
|
{ LFNoise0.ar(MouseX.kr(0.1, 1000, 1), 0.1) }.play
|
||
|
|
||
|
{ LFDNoise0.ar(MouseX.kr(0.1, 1000, 1), 0.1) }.play
|
||
|
|
||
|
// silent for 2 secs before going up in freq
|
||
|
|
||
|
{ LFNoise0.ar(XLine.kr(0.5, 10000, 3), 0.1) }.scope;
|
||
|
|
||
|
{ LFDNoise0.ar(XLine.kr(0.5, 10000, 3), 0.1) }.scope;
|
||
|
|
||
|
|
||
|
// LFNoise quantizes time steps at high freqs, LFDNoise does not:
|
||
|
|
||
|
{ LFNoise0.ar(XLine.kr(1000, 20000, 10), 0.1) }.scope;
|
||
|
|
||
|
{ LFDNoise0.ar(XLine.kr(1000, 20000, 10), 0.1) }.scope;
|
||
|
|
||
|
{ LFNoise2.ar(1000, 0.25) }.play;
|
||
|
::
|
||
|
|
||
|
]
|
||
|
|
||
|
|