142 lines
4.2 KiB
Text
142 lines
4.2 KiB
Text
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class:: InFeedback
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summary:: Read signal from a bus with a current or one cycle old timestamp.
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related:: Classes/In, Classes/LagIn, Classes/LocalIn
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categories:: UGens>InOut
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Description::
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When the various output UGens ( link::Classes/Out:: ,
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link::Classes/OffsetOut:: , link::Classes/XOut:: ) write data to a bus,
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they mix it with any data from the current cycle, but overwrite any data
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from the previous cycle. ( link::Classes/ReplaceOut:: overwrites all
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data regardless.) Thus depending on node order and what synths are
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writing to the bus, the data on a given bus may be from the current cycle
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or be one cycle old at the time of reading. In.ar checks the timestamp of
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any data it reads in and zeros any data from the previous cycle (for use
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within that node; the data remains on the bus). This is fine for audio
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data, as it avoids feedback, but for control data it is useful to be able
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to read data from any place in the node order. For this reason In.kr also
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reads data that is older than the current cycle.
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In some cases we might also want to read audio from a node later in the
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current node order. This is the purpose of InFeedback. The delay
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introduced by this is one block size, which equals about 0.0014 sec at
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the default block size and sample rate. (See the resonator example below
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to see the implications of this.)
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The variably mixing and overwriting behaviour of the output UGens can
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make order of execution crucial. (No pun intended.) For example with a
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node order like the following the InFeedback UGen in Synth 2 will only
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receive data from Synth 1 (→ = write out; ← = read in):
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list::
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## Synth1 → busA (this synth overwrites the output of Synth3 before it reaches Synth2)
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## Synth2 (with InFeedback) ← busA
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## Synth3 → busA
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::
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If Synth1 were moved after Synth2 then Synth2's InFeedback would receive
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a mix of the output from Synth1 and Synth3. This would also be true if
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Synth2 came after Synth1 and Synth3. In both cases data from Synth1 and
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Synth3 would have the same time stamp (either current or from the
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previous cycle), so nothing would be overwritten.
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Because of this it is often useful to allocate a separate bus for
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feedback. With the following arrangement Synth2 will receive data from
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Synth3 regardless of Synth1's position in the node order:
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list::
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## Synth1 → busA
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## Synth2 (with InFeedback) ← busB
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## Synth3 → busB + busA
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::
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The second example below demonstrates this issue.
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classmethods::
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method::ar
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argument::bus
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The index of the bus to read in from.
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argument::numChannels
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The number of channels (i.e. adjacent buses) to read in. The
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default is 1. You cannot modulate this number by assigning it to
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an argument in a SynthDef.
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Examples::
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audio feedback modulation:
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code::
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(
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SynthDef("help-InFeedback", { arg out=0, in=0;
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var input, sound;
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input = InFeedback.ar(in, 1);
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sound = SinOsc.ar(input * 1300 + 300, 0, 0.4);
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Out.ar(out, sound);
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}).play;
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)
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::
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this shows how a node can read audio from a bus that is being written to by a synth following it:
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code::
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(
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SynthDef("help-InFeedback", { arg out=0, in=0;
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Out.ar(out,
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InFeedback.ar(in, 1)
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);
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}).add;
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SynthDef("help-SinOsc", { arg out=0, freq=440;
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Out.ar(out, SinOsc.ar(freq, 0, 0.1))
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}).add;
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)
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x = Bus.audio(s, 1);
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// read from bus n play to bus 0 (silent)
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a = Synth("help-InFeedback",[\in, x.index, \out, 0]);
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// now play a synth after this one, playing to bus x
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b = Synth.after(a, "help-SinOsc", [\out, x.index]);
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// add another synth before a which also writes to bus x
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// now you can't hear b, as its data is one cycle old, and is overwritten by c
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c = Synth.before(a, "help-SinOsc", [\out, x.index, \freq, 800]);
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// free c and you can hear b again
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c.free;
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x.free;
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a.free; b.free;
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::
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The example below implements a resonator. Note that you must subtract the blockSize in order for the tuning to be correct. See link::Classes/LocalIn:: for an equivalent example.
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code::
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(
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var play, imp, initial;
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SynthDef("testRes", {
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play = InFeedback.ar(10, 1); // 10 is feedback channel
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imp = Impulse.ar(1);
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// feedback
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OffsetOut.ar(10, DelayC.ar(imp + (play * 0.995), 1,
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440.reciprocal - ControlRate.ir.reciprocal)); // subtract block size
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OffsetOut.ar(0, play);
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}).play(s);
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// Compare with this for tuning
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{ SinOsc.ar(440, 0, 0.2) }.play(s, 1);
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)
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::
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