rsc3/doc-schelp/HelpSource/Classes/FreeSelfWhenDone.schelp

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2022-08-24 13:53:18 +00:00
class:: FreeSelfWhenDone
summary:: Free the enclosing synth when a UGen is finished
related:: Classes/Done, Classes/PauseSelfWhenDone, Classes/Done
categories:: UGens>Synth control
Description::
Some UGens set a 'done' flag when they are finished playing.
FreeSelfWhenDone will free the enclosing synth when this flag is set to true.
See link::Classes/Done:: for a complete list of these UGens.
Note that many of these UGens have doneActions, which are another way of accomplishing the same thing. See link::Classes/Done:: for more detail.
note:: One must be careful when using binary operations on UGens with done flags, as these will return a link::Classes/BinaryOpUGen::, and thus prevent the done flag from being accessible. See example below. ::
classmethods::
private:: categories
method::kr
argument::src
the UGen to check for done.
examples::
code::
s.boot;
// simple example
(
{ var env;
env = Line.kr(0, 1, 1);
FreeSelfWhenDone.kr(env); // free synth at end of line
SinOsc.ar(200, 0, 0.5) * env
}.play;
)
// the previous example works, because FreeSelfWhenDone operates on the Line
// this version won't work
(
{ var env, output;
env = Line.kr(0, 1, 1);
output = SinOsc.ar(200, 0, 0.5) * env;
output.postln; // output is a BinaryOpUGen, which has no 'done' flag
FreeSelfWhenDone.kr(output); // won't ever be done
output
}.play;
)
// record for four seconds
b = Buffer.alloc(s, 44100 * 4.0, 1);
(
SynthDef("help-RecordBuf",{ arg out=0,bufnum=0;
var formant, recbuf;
formant = Formant.ar(XLine.kr(400,1000, 4), 2000, 800, 0.125);
recbuf = RecordBuf.ar(formant, bufnum, recLevel: Line.kr(1, 1), loop: 0);
// The RecordBuf doesn't loop, so you can check it for 'done' status
FreeSelfWhenDone.kr(recbuf);
}).play(s,[\out, 0, \bufnum, b]);
)
// play it back
(
SynthDef("help-RecordBuf play",{ arg out=0,bufnum=0;
var playbuf;
playbuf = PlayBuf.ar(1,bufnum);
FreeSelfWhenDone.kr(playbuf); // frees the synth when the PlayBuf is finished
Out.ar(out, playbuf);
}).play(s,[\out, 0, \bufnum, b]);
)
::