135 lines
3.5 KiB
Text
135 lines
3.5 KiB
Text
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#lang scribble/manual
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@(require (for-label racket))
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@title{DetectSilence}
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Detect when input falls below an amplitude threshold@section{categories}
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UGens>Synth control, UGens>Analysis>Amplitude
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@section{description}
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When the absolute value of the input signal remains below the threshold for a given window of time, output 1. Otherwise, output 0. If the output transitions from 0 to 1, doneAction is also evaluated.
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@racketblock[
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// this frees after the Decay has become quiet enough for a long enough time
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{ var signal = Decay.ar(Impulse.ar(0), 2, PinkNoise.ar(0.2)); DetectSilence.ar(signal, doneAction: Done.freeSelf); signal }.play;
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::
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If the input signal starts with silence at the beginning of the synth's duration, then DetectSilence will wait indefinitely until the first sound before starting to monitor for silence. To avoid a hanging silent sound where the input may remain zero, you can add an ]
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@racketblock[Impulse.ar(0):: to its input.
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DetectSilence does not distinguish a DC-biased signal from a loud signal. If your signal has DC bias, you should wrap it in link::Classes/LeakDC::.
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]
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@section{warning}
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DetectSilence can be tricky with multi-channel input! See below. ::
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@section{classmethods}
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@section{method}
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ar, kr
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@section{argument}
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in
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The input signal.
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@section{argument}
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amp
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When input falls below this for long enough, evaluate
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@racketblock[doneAction:: .
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]
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@section{argument}
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time
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The minimum duration for which input must fall below
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@racketblock[amp:: before this triggers.
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]
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@section{argument}
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doneAction
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An integer representing the doneAction. See
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link::Classes/Done:: for more detail.
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@section{returns}
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This UGen outputs 1 if silence is detected, otherwise 0.
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@section{Examples}
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@racketblock[
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(
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SynthDef("detectSilence-help", { arg out;
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var z;
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z = SinOsc.ar(Rand(400, 700), 0, LFDNoise3.kr(8).max(0)).softclip * 0.3;
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DetectSilence.ar(z, doneAction: Done.freeSelf);
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Out.ar(out, z);
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}).add;
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)
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Synth("detectSilence-help");
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Synth("detectSilence-help");
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Synth("detectSilence-help");
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(
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Task({
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loop({
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Synth("detectSilence-help");
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[0.5, 1].choose.wait;
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})
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}).play;
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)
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::
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]
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@section{section}
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DetectSilence and multiple inputs
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Be careful feeding multiple inputs into DetectSilence, since multichannel expansion can lead to confusing behavior. This code
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@racketblock[DetectSilence.ar([left, right] + Impulse.ar(0), doneAction: 2)::
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spawns strong::two:: DetectSilences, and the enclosing Synth frees itself when left OR right becomes silent. (The ]
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@racketblock[Impulse.ar(0):: is there to ensure that DetectSilence starts detecting silence right away rather than waiting for non-silence.)
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Usually you want to detect silence for both inputs, so what's a good way to change that OR into an AND? The solution is strong::not:: to sum ]
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@racketblock[(left + right) / 2.sqrt::, because there may be phase cancellation in that sum. Instead, use DetectSilence's output instead of its doneAction, and use FreeSelf to do the freeing. Recall that DetectSilence outputs 1 if silence is detected, and 0 otherwise. Taking the product of multiple DetectSilences will return 1 only if all the DetectSilences are 1. So here is the correct solution to freeing a Synth when both ]
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@racketblock[left:: and ]
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@racketblock[right:: first fall silent:
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]
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@racketblock[FreeSelf.kr(DetectSilence.ar([left, right] + Impulse.ar(0)).product)::
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It's also possible to mix the signals with full-wave rectification to avert phase cancellation issues (]
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@racketblock[[left, right].abs.sum / 2.sqrt::).
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]
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