rsc3/doc-schelp/HelpSource/Classes/DecodeB2.scrbl

88 lines
1.3 KiB
Text
Raw Permalink Normal View History

2022-08-24 13:53:18 +00:00
#lang scribble/manual
@(require (for-label racket))
@title{DecodeB2}
2D Ambisonic B-format decoder.@section{related}
Classes/BiPanB2, Classes/PanB, Classes/PanB2, Classes/Rotate2
@section{categories}
UGens>Multichannel>Ambisonics
@section{description}
Decode a two dimensional ambisonic B-format signal to a set of speakers
in a regular polygon. The outputs will be in clockwise order. The
position of the first speaker is either center or left of center.
@section{classmethods}
@section{method}
ar, kr
@section{argument}
numChans
Number of output speakers. Typically 4 to 8.
@section{argument}
w
The B-format signal.
@section{argument}
x
The B-format signal.
@section{argument}
y
The B-format signal.
@section{argument}
orientation
Should be zero if the front is a vertex of the polygon. The first
speaker will be directly in front. Should be 0.5 if the front
bisects a side of the polygon. Then the first speaker will be the
one left of center.
@section{returns}
An array of channels, one for each speaker.
@section{Examples}
@racketblock[
(
{
var w, x, y, p, a, b, c, d;
p = PinkNoise.ar; // source
// B-format encode
#w, x, y = PanB2.ar(p, MouseX.kr(-1,1), 0.1);
// B-format decode to quad
#a, b, c, d = DecodeB2.ar(4, w, x, y);
[a, b, d, c] // reorder to my speaker arrangement: Lf Rf Lr Rr
}.play;
)
::
]