rsc3/doc-schelp/HelpSource/Classes/Dbufwr.schelp

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2022-08-24 13:53:18 +00:00
class:: Dbufwr
summary:: Buffer write demand ugen
categories:: UGens>Buffer, UGens>Demand
related:: Classes/Dbufrd
classmethods::
method:: new
argument:: input
single channel input
argument:: bufnum
buffer number to write to (single channel buffer)
argument:: phase
index into the buffer
argument:: loop
when phase exceeds number of frames in buffer, loops when set to 1 (default :1)
discussion::
all inputs can be either demand ugen or any other ugen.
examples::
code::
// alloc a single channel buffer
b = Buffer.alloc(s, 24, 1);
b.setn(0, { 210 } ! b.numFrames);
// post some info:
fork { loop { 0.5.wait; b.getn(0, b.numFrames, {|x| x.postln }) } };
// write demand sequence into a buffer
(
{
var read, write, readpos, writepos, writetrig;
writetrig = Dust.kr(1);
readpos = Dseries(0, 1, inf);
writepos = Dseq([Dseries(0, 3, 30), Dseries(0, 1, 30)], inf);
read = Dbufrd(b, readpos);
write = Dbufwr(Dseq([Dseries(1, 1, 16), Dwhite(1, 16, 8)], inf) * 60, b, writepos);
Demand.kr(writetrig, 0, write); // write on trigger
SinOsc.ar(
Demand.kr(Impulse.kr(16), 0, read).lag(0.01) * [1, 1.01]
) * 0.1
}.play;
)
// write into buffer with mouse clicks
(
{
var val = MouseY.kr(1000, 200, 1); // cursor y pos controls frequency
var pos = MouseX.kr(0, BufFrames.kr(b) - 1); // cursor x position controls buffer pos
var write = MouseButton.kr; // button controls write action
Demand.kr(write, 0, Dbufwr(val, b, pos, 1));
SinOsc.ar(
Duty.kr(Dseq([0.5, 0.75, 0.5, 1.0], inf) * 0.2, 0, Dbufrd(b, Dseries(0, 1, inf)))
) * 0.1
}.play;
)
// write demand sequence into a buffer
b.free; b = Buffer.alloc(s, 2, 1);
fork { loop { 0.5.wait; b.getn(0, b.numFrames, {|x| x.postln }) } };
b.setn(0, [1, 0]);
(
{
var read, write, readpos, writepos, writetrig;
writetrig = Impulse.kr(2);
readpos = Dbufrd(b, 1); // first buffer val is position
writepos = Dbufrd(b, 0); // second buffer val is position
read = Dbufrd(b, readpos);
write = Dbufwr(read, b, writepos);
Demand.kr(writetrig, 0, write); // write on trigger
}.play;
)
// free buffer:
b.free;
::