rsc3/doc-schelp/HelpSource/Classes/Ball.scrbl

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2022-08-24 13:53:18 +00:00
#lang scribble/manual
@(require (for-label racket))
@title{Ball}
physical model of bouncing object@section{categories}
UGens>Filters>Nonlinear, UGens>Generators>PhysicalModels
@section{related}
Classes/TBall, Classes/Spring
@section{description}
Ball models the path of a bouncing object that is reflected by a vibrating surface.
@section{classmethods}
@section{private}
categories
@section{method}
ar, kr
@section{argument}
in
modulated surface level
@section{argument}
g
gravity
@section{argument}
damp
damping on impact
@section{argument}
friction
proximity from which on attraction to surface starts
@section{examples}
mouse x controls switch of level:
@racketblock[
(
{
var f, sf;
sf = K2A.ar(MouseX.kr > 0.5) > 0;
f = Ball.ar(sf, MouseY.kr(0.01, 20, 1), 0.01);
f = f * 10 + 500;
SinOsc.ar(f, 0, 0.2)
}.play;
)
::
mouse x controls modulation rate, mouse y controls gravity:
]
@racketblock[
(
{
var f, sf, g;
sf = LFNoise0.ar(MouseX.kr(1, 100, 1));
g = MouseY.kr(0.1, 10, 1);
f = Ball.ar(sf, g, 0.01, 0.01);
f = f * 140 + 500;
SinOsc.ar(f, 0, 0.2)
}.play;
)
::
the general german police choir. mouse x controls damping, mouse y controls gravity:
]
@racketblock[
(
{
var f, sf, g;
sf = LFPulse.ar(0.6, 0.2, 0.5);
g = MouseY.kr(0.1, 10, 1);
d = MouseX.kr(0.0001, 1, 1);
f = Ball.ar(sf, g, d);
f = f * 140 + 400;
SinOsc.ar(f, 0, 0.2)
}.play;
)
::
]